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[LE] Dark textures on custom mesh


Edelbaum

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Recently I've started making models for Skyrim again but I'm having issues getting the correct shading on the model. At first I tried a test import of a basic cylinder with a texture I made but it came out dark. After several failures I tried modeling a 1:1 of a coffin and used the same textures. Even after copying over the shader from the og mesh mine is still dark and now I'm wondering if it has something to do with the mesh. I'm using 3ds Max 2018, Nifscope dev 7 and Nif utility suite. If anyone has any ideas I'm all ears.

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Make sure that in the:

1) "NiTriShapeData" > "VectorFlags" > Add "UV_Set_1 I Has_Tagments"

2) "NiTriShapeData" > "Has Vertex Colors" > YES

And Set all colors to WHITE

3) "BSLightingShaderProperty" > "Shader Flags 2" > Add " SLSF2_Vertex_Colors"

4) Also make sure that all your textures are "dds" format > DXT 5 and/or DXT 1 no alpha


I hope it helps...

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Unfortunately maxarturo' suggestions didn't help and it isn't the normal's as suggested by Hanaisse. I wonder if it has something to do with the export and converting pipeline? I feel like it's gonna turn out to be some box I didn't know I had to check.

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