Edelbaum Posted March 30, 2020 Share Posted March 30, 2020 Recently I've started making models for Skyrim again but I'm having issues getting the correct shading on the model. At first I tried a test import of a basic cylinder with a texture I made but it came out dark. After several failures I tried modeling a 1:1 of a coffin and used the same textures. Even after copying over the shader from the og mesh mine is still dark and now I'm wondering if it has something to do with the mesh. I'm using 3ds Max 2018, Nifscope dev 7 and Nif utility suite. If anyone has any ideas I'm all ears. Link to comment Share on other sites More sharing options...
maxarturo Posted March 30, 2020 Share Posted March 30, 2020 Make sure that in the: 1) "NiTriShapeData" > "VectorFlags" > Add "UV_Set_1 I Has_Tagments" 2) "NiTriShapeData" > "Has Vertex Colors" > YES And Set all colors to WHITE 3) "BSLightingShaderProperty" > "Shader Flags 2" > Add " SLSF2_Vertex_Colors" 4) Also make sure that all your textures are "dds" format > DXT 5 and/or DXT 1 no alpha I hope it helps... Link to comment Share on other sites More sharing options...
Hanaisse Posted March 30, 2020 Share Posted March 30, 2020 Possibly flipped normals. Make sure your normals are always outward facing before export.You could try to fix it in NifSkope - rightclick the NiTriShape > Mesh > Face Normals or Flip Normals. Link to comment Share on other sites More sharing options...
Edelbaum Posted March 30, 2020 Author Share Posted March 30, 2020 Unfortunately maxarturo' suggestions didn't help and it isn't the normal's as suggested by Hanaisse. I wonder if it has something to do with the export and converting pipeline? I feel like it's gonna turn out to be some box I didn't know I had to check. Link to comment Share on other sites More sharing options...
Hanaisse Posted March 30, 2020 Share Posted March 30, 2020 If you post the nif file people might be able to help troubleshoot better. Link to comment Share on other sites More sharing options...
Edelbaum Posted March 30, 2020 Author Share Posted March 30, 2020 I've got a link with the nif in it. I ran it through the usual process so collision and havmat work fine but the coloring is eh. If anyone could give some insight that would be appreciated https://drive.google.com/open?id=15-6iVK5_nqkQ5f2l99-k-XUyUBzSdbuZ Link to comment Share on other sites More sharing options...
Hanaisse Posted March 30, 2020 Share Posted March 30, 2020 Your mesh has no calculated tangents. To fix in NifSkope - right click the NiTriShape > Mesh > Update Tangent Space, then > Mesh > Face Normals. I have no idea how to fix during export from 3DS though. Link to comment Share on other sites More sharing options...
Edelbaum Posted March 30, 2020 Author Share Posted March 30, 2020 That's really weird. Now that I know I can figure out how to fix it 3ds side. Worse case scenario I have to manually flip normal's. Thanks for the help :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts