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Constant Freezing W/Mods


asdfth12

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asdfth12 - Hello!

 

"Grah, I knew I was missing a step."

 

Glad that sorted it. :) The multi core bug catches a lot of people out.

 

"Anyway. anyone help me on the WMK/FWE FOIP patch?"

 

I don't use FWE or WMK but FWE has an FAQ site with detailed load order here:

 

https://sites.google.com/site/fo3wanderersedition/installation#TOC-Load-Order-Compatibility

 

As to merged patches, you tend to make one with all files you are running ticked. Unless a mod specifically warns against it.

 

Prensa

 

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akkalat85 - Hello!

 

"Do not use the unofficial fo3 patch. It's 3 years old. "

 

I keep seeing people saying this.

 

The last Official Fallout 3 patch was 27 July 2009.

 

The Unofficial patch has work logged in it's version history at 11 August 2009 & the current file was uploaded on the 12 August 2009.

 

So it's very much up to date with official patches.

 

Ignoring the date comparisons, I can say that I've used the Unofficial patches for years (literally) with no trouble at all other than the documented bug in the UF3P's Broken Steel plugin. A fix for that bug is here:

 

http://forums.nexusmods.com/index.php?showtopic=401813

 

So there's absolutely no reason not to use the UF3P as regards it's age.

 

It's best loaded high in the load order after the official .esm's & before mods, that way the worst that can happen is mods may overwrite some of the UF3P's changes.

 

The UF3P has no rival when it comes to the scope & sheer number of fixes it includes, all documented in an extensive version history.

 

People are, of course, free to choose whichever or both to use.

 

It's just wrong to say anything replaces what the UF3P does or that it's out of date. :)

 

Prensa

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