xxxCYNICxxx Posted March 30, 2020 Share Posted March 30, 2020 Hello to all. Sorry for my bad English it's not my native language. Hope you will understand what i need. :-) I have idea to create some simple spell that will summon kind of pillar leashing target to it for some time, so target cannot move outside raduis around summoned pillar. It would be cool to have some visual effect of leash tied target to summoned pillar. Considering my lack of scripting skills I don't know how to implement this simple idea. I was trying to look for mods with similar feature, so I found such mod: "Summermyst" mod have interesting weapon enchantment - imprisonment, enchanted weapon has chance to summon cage that will lock target inside preventing it to move. It's almost what i need exept i need target have some room to move in certain radius around summoned cage (wich i could replace with pillar) and it has lack of visual representation of leash to make effect look cool. Any advices would be appretiated. Link to comment Share on other sites More sharing options...
maxarturo Posted March 31, 2020 Share Posted March 31, 2020 (edited) A simple idea does not equally mean simple creation. What you want it can be done and it's simple enough up to the point of restricting the npc's movement, here things become a little more complicated. * I'll not go into details. One way to do this is to create a sphere mesh (on an external program & not CK), invisible or with some animated texture fx (but this is another story), with an "Inverted Collision", it can have both collisions but the "Inverted" is crucial so that the npc can not get out from it. Now when your "Conjure Pillar" is casted it will also 'PlaceAtMe' the Sphere Barrier you have created. This either needs a merge mesh containing both mesh/models, the pillar and the barrier, or 2 separate meshes. The main issue here is that both meshes needs collision. * I think by now you understand why i didn't went into much details, there are a lot of different things that needs to be done in order to make this work. Edited April 2, 2020 by maxarturo Link to comment Share on other sites More sharing options...
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