Jaege Posted December 11, 2012 Share Posted December 11, 2012 I have made an item that I want to play an animation (which is also made) and then once the animation is over it, a message gets displayed on screen. I have successfully had the item play the message and then run the animation, but I am unsure how to time it so that the animation ends before the message gets displayed. Any pointers would be appreciated. Eventually I would like the whole sequence to end with a final idle animation. Link to comment Share on other sites More sharing options...
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