Thrillseeker Posted December 11, 2012 Share Posted December 11, 2012 So I've been following the Creation Kit Wiki tutorial, and I have my first little dungeon made... But I can't get it to work. When I activate my esp, either I get a CTD when I attempt to load my game, or my game will load, so I type in the console "coc (the name of my dungeon)" and I get a loading screen that never goes away. I think one time the loading screen froze, but usually it just continues to load indefinitely. I'm a very experienced mod user, but a novice mod maker. I'm using a bunch of mods, and everything works fine, until I activate my mod. I'll attach my load order in case anyone thinks it's relevant. I think I followed the tutorial as written. I can't think of how I could have screwed it up. I have the marker in my dungeon that determines where you show up when you use coc. Link to comment Share on other sites More sharing options...
Thrillseeker Posted December 11, 2012 Author Share Posted December 11, 2012 Ok, I fixed it already. But still though, WTF? I had a Boethiah Cultist (which was actually not in the instructions). I just wanted to have a random corpse lying around, so I added the guy, and checked "begins dead". I didn't change anything else about him. When I loaded my mod in the CK, I got an error message about something about the cultist and an animation file. I deleted the cultist, and everything worked. There were no data files involved except Skyrim.esm and my experimental dungeon mod. Link to comment Share on other sites More sharing options...
Thrillseeker Posted December 11, 2012 Author Share Posted December 11, 2012 That cultist was DA02CultistM1 (Boethiah Cultist). Having him in there made my mod not work for some reason. Even though everything's working, I still get the error messages when I load my mod in the CK, so maybe they're unrelated. They say: ANIMATION: ProjectMale's event name IdleFreaSorrowLoopEnter linked with a different capitalization already and ANIMATION: ProjectFemale's event name IdleFreaSorrowLoopEnter linked with a different capitalization already Link to comment Share on other sites More sharing options...
Thrillseeker Posted December 13, 2012 Author Share Posted December 13, 2012 And I'll just continue this conversation with myself. It's not just that actor, it seems to be any actor. As soon as I add actors, the mod won't work. When I use coc to teleport to the tomb, it just gets stuck on the loading screen. Sometime it freezes, sometimes it just continues to show the loading screen indefinitely. Either way, I have to use Ctr+Alt+Delete. The happens whether I use my mod or the downloaded examples. Either way, it works fine in the previous section--LDnavmeshTutorialComplete.esp works fine, as does my mod before I add the NPCs. The problem only occurs when there are NPCs added to the tomb. I don't have any such problems with any other mods. This problem occurs exactly the same way whether or not other mods are loaded. Now, I'm using only Skyrim.esm, Update.esm, and LDEncountersTutorialComplete.esp (or my own version of it), and it still happens. What's going on? Link to comment Share on other sites More sharing options...
KnightRangersGuild Posted December 15, 2012 Share Posted December 15, 2012 And I'll just continue this conversation with myself. It's not just that actor, it seems to be any actor. As soon as I add actors, the mod won't work. When I use coc to teleport to the tomb, it just gets stuck on the loading screen. Sometime it freezes, sometimes it just continues to show the loading screen indefinitely. Either way, I have to use Ctr+Alt+Delete. The happens whether I use my mod or the downloaded examples. Either way, it works fine in the previous section--LDnavmeshTutorialComplete.esp works fine, as does my mod before I add the NPCs. The problem only occurs when there are NPCs added to the tomb. I don't have any such problems with any other mods. This problem occurs exactly the same way whether or not other mods are loaded. Now, I'm using only Skyrim.esm, Update.esm, and LDEncountersTutorialComplete.esp (or my own version of it), and it still happens. What's going on?Did you "Find Cover Edges" and then "Finalize" your navmesh? Are you using NPC's that belong to quests? Try Cleaning it up with TES5Edit and delete what does not belong. Hmmm, that's all I can think of right now. hope this helps. Link to comment Share on other sites More sharing options...
Recommended Posts