Jump to content

How hard is it to port mods?


Deleted2749540User

Recommended Posts

I am wondering if it would be possible (with the authors permission of course) to port the Gauss DX mod to new vegas Gauss DX. I've gained a fair understanding of tweaking and modding but know very little in the areas of scripting and FO3Edit. I would love to see the gauss rifle in new vegas get the same treatment and be made usable.
Link to comment
Share on other sites

I am wondering if it would be possible (with the authors permission of course) to port the Gauss DX mod to new vegas Gauss DX. I've gained a fair understanding of tweaking and modding but know very little in the areas of scripting and FO3Edit. I would love to see the gauss rifle in new vegas get the same treatment and be made usable.

 

Looking at the mod, it should be as simple as building a new weapon.

Link to comment
Share on other sites

I am wondering if it would be possible (with the authors permission of course) to port the Gauss DX mod to new vegas Gauss DX. I've gained a fair understanding of tweaking and modding but know very little in the areas of scripting and FO3Edit. I would love to see the gauss rifle in new vegas get the same treatment and be made usable.

 

Looking at the mod, it should be as simple as building a new weapon.

So I would put the Gauss DX file into my New vegas directory then move the data to a vegas gauss rifle?

Link to comment
Share on other sites

So I would put the Gauss DX file into my New vegas directory then move the data to a vegas gauss rifle?

 

You'd want to have the texture(s) and model(s) in the correct paths for your new vegas directory.

So if you want a replacer you just replace the items below, if you want a new weapon, make a copy of the gauss rifle by renaming it (geck will give you the option of making a new ref)

 

I only scanned your link so this may be incomplete. You'd replace the models on the art tab (at work so don't have the geck in front of me, but it's something like that). You'd replace the projectile (your going to have to make a custom projectile if gaussDX isn't using a vanilla projectile). The electrified arcs should be taken care of simply by selecting the correct model. change ammo type and number per use.

 

If you make a new weapon you'll need to add it to some form lists (for perks, weapon types etc) use the AddFormToFormList function and a quick quest script, don't just drag and drop (it overwrites other mods formlists).

 

Probably other stuff, but that's a quick run through.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...