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Posted

...leads to an very annoying bug of unknown cause. As the title suggests, i´ve tried to replace the vanilla robots with some of the awesome mechs from this mod and it works- for the most part. The bug i´m experiencing occurs as soon as i kill such a replaced robot and makes it so, that on death the model starts to spin like crazy. What i mean is whenever i land the killshot, it seems like the engine does not know, how to treat the dead npc-robot- which results in a super fast spinning and flying havok-robot...looks funny for sure, but this stupid bug ruins my little mod project. Can someone please help me with this?

 

Thanks in advance

 

Posted

UPDATE:

 

It seems there is a problem with the head parts and/or the mounted arm-weapons. If i do not use a head part and/or arm-weapons, the bug does not occur and physics work as intended- body-attached weapons do not cause this issue...

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