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Replacing vanilla robots with "Mechout4 23rd Century Combat"-mod...


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...leads to an very annoying bug of unknown cause. As the title suggests, i´ve tried to replace the vanilla robots with some of the awesome mechs from this mod and it works- for the most part. The bug i´m experiencing occurs as soon as i kill such a replaced robot and makes it so, that on death the model starts to spin like crazy. What i mean is whenever i land the killshot, it seems like the engine does not know, how to treat the dead npc-robot- which results in a super fast spinning and flying havok-robot...looks funny for sure, but this stupid bug ruins my little mod project. Can someone please help me with this?

 

Thanks in advance

 

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