Elementargewalt Posted March 31, 2020 Posted March 31, 2020 ...leads to an very annoying bug of unknown cause. As the title suggests, i´ve tried to replace the vanilla robots with some of the awesome mechs from this mod and it works- for the most part. The bug i´m experiencing occurs as soon as i kill such a replaced robot and makes it so, that on death the model starts to spin like crazy. What i mean is whenever i land the killshot, it seems like the engine does not know, how to treat the dead npc-robot- which results in a super fast spinning and flying havok-robot...looks funny for sure, but this stupid bug ruins my little mod project. Can someone please help me with this? Thanks in advance
Elementargewalt Posted March 31, 2020 Author Posted March 31, 2020 UPDATE: It seems there is a problem with the head parts and/or the mounted arm-weapons. If i do not use a head part and/or arm-weapons, the bug does not occur and physics work as intended- body-attached weapons do not cause this issue...
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