Deleted2749540User Posted December 11, 2012 Share Posted December 11, 2012 I am currently trying to make a good face preset for my female NV character since all my other attempts at making a half decent PC suck. I'm trying to make her look like the NPC "Bone" from the fallout 3 dlc "The Pitt"I meticulously copied the face and complexion values and typed them in exactly. But when it came to rendering in New vegas geck what came out from the values of a hot raider babe was something along the lines of Cruella DeVille from the disney cartoons. Does NV use different stuff than FO3 for making faces? And now for some reason its changing the values when I open it back up to different values. :facepalm: Some one please help Link to comment Share on other sites More sharing options...
Deleted2749540User Posted December 11, 2012 Author Share Posted December 11, 2012 (edited) This is the Geck page of Bone in the FO3 Geck (On a side note just in case it might be important I was using a type 3 body replacement mod but I dont think that has anything to do with the face, just a heads up) Edited December 11, 2012 by Guest Link to comment Share on other sites More sharing options...
luthienanarion Posted December 11, 2012 Share Posted December 11, 2012 That face is hilarious. Fire up FO3Edit and FNVEdit so you can copy/paste some values. Find your NPC record and scroll down to where it says 'FaceGen Data' with 3 subrecords: FGGS, FGGA, and FGTS. They will be several 2-digit hexadecimal values. FGGA is more than likely all zeros, so you ignore it. Copy-paste those fields into your new NPC and it will have the same face as long as the same head mesh and textures are used. Completely ignore what faces look like in the GECK. Link to comment Share on other sites More sharing options...
rickerhk Posted December 11, 2012 Share Posted December 11, 2012 You can also use those Copy and Paste buttons right there in the FaceAdvanced NPC tab. Just load the pitt esm when you open the geck. open up bone and click 'copy'. Then paste into your NPC. Just make sure the race is the same in the source and destination NPC or it throws off the shape quite a bit. Then edit the Fallout3.esm master with FO3Edit and change it to FalloutNV.esm, and remove the pitt.esm master. Link to comment Share on other sites More sharing options...
Deleted2749540User Posted December 11, 2012 Author Share Posted December 11, 2012 You can also use those Copy and Paste buttons right there in the FaceAdvanced NPC tab. Just load the pitt esm when you open the geck. open up bone and click 'copy'. Then paste into your NPC. Just make sure the race is the same in the source and destination NPC or it throws off the shape quite a bit. Then edit the Fallout3.esm master with FO3Edit and change it to FalloutNV.esm, and remove the pitt.esm master.When I hit paste in the NV Geck it crashes. Found out I had the race set as Caucasian when bones is caucasianraider. If its set at caucasian raider wont I not be able to select it? But yeah it copies but every time i hit paste it will crash Link to comment Share on other sites More sharing options...
Deleted2749540User Posted December 11, 2012 Author Share Posted December 11, 2012 (edited) That face is hilarious. Fire up FO3Edit and FNVEdit so you can copy/paste some values. Find your NPC record and scroll down to where it says 'FaceGen Data' with 3 subrecords: FGGS, FGGA, and FGTS. They will be several 2-digit hexadecimal values. FGGA is more than likely all zeros, so you ignore it. Copy-paste those fields into your new NPC and it will have the same face as long as the same head mesh and textures are used. Completely ignore what faces look like in the GECK. How do I copy and paste into the NVedit? I cant find anywhere that will let me paste. I found the values but now cant do anything. Sorry but I'm really green when it comes to the edit programsnvm found out on that. Does the race have to be the same? Edited December 11, 2012 by Guest Link to comment Share on other sites More sharing options...
luthienanarion Posted December 11, 2012 Share Posted December 11, 2012 I honestly don't know, but you should be able to use different races if they use the same meshes and textures. Link to comment Share on other sites More sharing options...
Deleted2749540User Posted December 11, 2012 Author Share Posted December 11, 2012 I honestly don't know, but you should be able to use different races if they use the same meshes and textures.Doing the fo3 and NV edit like you said causes a crash when I try to open the face tab. Link to comment Share on other sites More sharing options...
rickerhk Posted December 12, 2012 Share Posted December 12, 2012 If you follow these steps you get this: https://dl.dropbox.c.../BonePreset.zipOpen the pitt.esm with FO3Edit. Copy DLC01Bone, with override into new plugin -> BonePreset.espClose/save/reopenChange the formID of DLC01Bone to 02003E4C instead of 01003E4C. Just close/ignore prompt to update references.Edit the master list:Change Fallout3.esm to FalloutNV.esmRight-click on pitt.esm -> removeClose/saveMove plugin from FO3 data directory to FalloutNV data directory. Open with FNV Geck. One problem with switching races is that the geometry of the face will change because of differences in the Race data. So if you switch her to Caucasian, there's a noticeable change from CaucasianRaider.You can get around that problem by making a custom race - make a copy of CaucasianRaider. Make it playable, and then assign it to her. The face won't change if you do it this way. You could also set custom texture paths in the race if you want. The meshes are all the same as Caucasian. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 12, 2012 Share Posted December 12, 2012 Here's how I would do it: copy your fallout3.esm and pitt.esm to your nv/data directory.Open pitt.esm in geckGo to the NPC you want, face advanced, copyDon't close geck, Go to data->open and tick falloutnv.esm, untick fallout3.esm and pitt.esmMake your NPC, go to face advanced, paste. Save your plugin. Link to comment Share on other sites More sharing options...
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