TheGreenLion Posted December 11, 2012 Share Posted December 11, 2012 I'm wondering if there isn't a way to convert a LayDownMarker into something that the player can use, so far I've jostled around the keywords and unchecked the marker flag. What it doesn't have so far is a way to interact with it like a chair or bench. I'll keep messing with it and see if I can make some headway but in the meantime I'd appreciate any advice or input anyone might have, thanks! :biggrin: Link to comment Share on other sites More sharing options...
TheGreenLion Posted December 11, 2012 Author Share Posted December 11, 2012 (edited) I've made a neat discovery while messing around with the markers. I found my answer Here which deals with taking a BlessingKneelMarker and removing the IsKneeling Keyword and replacing it with IsLayDown (in my case anyway). The only downside thus far is that it creates an invisible collision barrier, and I haven't yet found a way to have the player able to look around while laying down. The latter is in the keywords I think. Can't do much about the collision barrier though I'm afraid. :biggrin: Removed the keyword ForceThirdPersonView and now the character can zoom out from first person unless they are in third person already to look around properly. Edited December 11, 2012 by TheGreenLion Link to comment Share on other sites More sharing options...
KnightRangersGuild Posted December 28, 2012 Share Posted December 28, 2012 I've made a neat discovery while messing around with the markers. I found my answer Here which deals with taking a BlessingKneelMarker and removing the IsKneeling Keyword and replacing it with IsLayDown (in my case anyway). The only downside thus far is that it creates an invisible collision barrier, and I haven't yet found a way to have the player able to look around while laying down. The latter is in the keywords I think. Can't do much about the collision barrier though I'm afraid. :biggrin: Removed the keyword ForceThirdPersonView and now the character can zoom out from first person unless they are in third person already to look around properly.Just remove the collision from the nif! apply and save. Link to comment Share on other sites More sharing options...
TheGreenLion Posted December 28, 2012 Author Share Posted December 28, 2012 (edited) Hmm, thanks KRG I'll give that a shot. Hopefully that will still leave the activation intact. :biggrin: Edited December 28, 2012 by TheGreenLion Link to comment Share on other sites More sharing options...
TheGreenLion Posted January 2, 2013 Author Share Posted January 2, 2013 (edited) Hrm okay so I took a look at it in Nifskope and tried a few things that all made the markers lose their interactive quality. So my question is, how does one remove the collision from the marker properly, and leave the rest alone? Edited January 2, 2013 by TheGreenLion Link to comment Share on other sites More sharing options...
ilpinfas Posted May 15, 2013 Share Posted May 15, 2013 I've made a neat discovery while messing around with the markers. I found my answer Here which deals with taking a BlessingKneelMarker and removing the IsKneeling Keyword and replacing it with IsLayDown (in my case anyway). The only downside thus far is that it creates an invisible collision barrier, and I haven't yet found a way to have the player able to look around while laying down. The latter is in the keywords I think. Can't do much about the collision barrier though I'm afraid. :biggrin: Removed the keyword ForceThirdPersonView and now the character can zoom out from first person unless they are in third person already to look around properly. Thanks buddy, you have earned my gratitude for this info. Link to comment Share on other sites More sharing options...
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