cVcNEX Posted April 2, 2020 Share Posted April 2, 2020 Well, it's not 'that' important but, the ability to add 'Guard Smoking' to the set wouldn't be that bad, would it? Enable guards to smoke while 'on duty' Adding the guard anim 'AnimFurnGuardPost [KYWD:0005DD9C]' to a furniture piece is pretty straight forward Is it possible to add an AnimFlavor for the guard's animation though? Is this a script thing? If that's the case, I'm screwed lol! I've seen it done in the Mod AKAInvisibleFurniture but it uses Activation instead of furnitureto place it's mats so therefore, it can't be added to the guard furniture anim, right? Or can it lol?!?! In fact, have I just answered my own question there? Use an Activation instead of furniture. Hmmm... I'll post this now anyway as I've just typed it lol! Link to comment Share on other sites More sharing options...
cVcNEX Posted April 2, 2020 Author Share Posted April 2, 2020 (edited) Yeah, that didn't work. I've just copied the KWYD and AVIF values from an existing guard post furniture into an Activation, booted the gameand of course, the NPC has no way of starting the animation. Hmmmm.... EDIT: How the bloody hell did AKA make his Activation into furniture lol... I mean, he's added 'NPCSmokeIdleMarker [iDLM:000E210E]' to his mat! Edited April 2, 2020 by cVcNEX Link to comment Share on other sites More sharing options...
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