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Climate Driven Clothing Change


yocaher

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The immersion issue:

Wearing clothing with lots of skin showing(maybe bandit armor, or various skimpy mod outfits) but is outside where it is snowing. Or wearing too much fur when the area is seemingly warm.

 

Idea:

- Create alternate meshes of one outfit. The different variations, when switched too automatically after standing still for a few seconds, will look like the player added or removed cloth/leather/fur/etc to compensate for the temperature of the current area/region. This would be much like if you were to walk into a warm building with a sweater on; after you feel the sweater/hoodie/jacket/etc is too warm, you simply remove it. or maybe you remove a pair of gloves, or a hat, and so on.

 

- A possible way of triggering this is to have a script that is activated once a new area is loaded or crossed into. When this script is activated it will wait for the player to stand still for second or so. Then the character will change to the version of the current armor appropriate for the climate; it would look much like when you change your outfit via hotkey or armor change through the inventory.

 

- And this would give more opportunities for animators as well. They could, if they choose, could make character animations that would make the character look like he/she is actually removing the clothing bits.

 

Uhh

I would just suggest, if someone picks this mod request up, just make one script for one room/area and one set of clothing. And kind of leave it as a modders' resource if you don't want to do more than that.

 

That's all I've got for now.

 

"Government's view of the economy could be summed up in a few short phrases: If it moves, tax it. If it keeps moving, regulate it. And if it stops moving, subsidize it. " - Reagan

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  • 3 years later...

A google search with this exact idea in mind lead me here. This topic is old, I can see that (2012), but hasn't anyone else thought of this concept and brought it into reality? Possibly a Frosfall plugin? This would be awesome. Glad you thought of it first yocaher.

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