Goodfortitude Posted December 1, 2008 Share Posted December 1, 2008 One of the things that makes most traditional fantasy games, ie D&D, nice is that there are vast possibilities in battle. For example, you cannot only score critical hits by chance, but you also get a variety of damage depending on the roll, the weapon and the skill level. This would actually be a neat change for Oblivion imo. Of course, the possibilities would have to also exist for NPC's. Has anyone thought of doing a Damage Range for Weapons Mod?? Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 1, 2008 Share Posted December 1, 2008 One of the things that makes most traditional fantasy games, ie D&D, nice is that there are vast possibilities in battle. For example, you cannot only score critical hits by chance, but you also get a variety of damage depending on the roll, the weapon and the skill level. This would actually be a neat change for Oblivion imo. Of course, the possibilities would have to also exist for NPC's. Has anyone thought of doing a Damage Range for Weapons Mod??Not really possible since damage is calculated internally based on several formuls which act at the global level, and damage occurs before any scripting can take place. In short, even if you were willng to script every single weapon, and every single NPC, and insist that no other mods can be used (since they would add/change weapons or NPCs), you would still not be able to inact such a system. The main variance in weapon damage is condition and skill. Technically, the closest you could get to such a system is making a variable drain effect on weapon skills/strength based on fatigue, and even that is likely more complicated than it is worth. Link to comment Share on other sites More sharing options...
Goodfortitude Posted December 3, 2008 Author Share Posted December 3, 2008 Hey Vagrant, been a long time! :) thanks for the response. ah well, nice idea i guess. You see, that's my weakness, I can't script to save my life. heh. At least, not with the knowledge I have right now. And, what little I tried to do didn't keep my interest long enough for me to develop any real skill. I stick to level design mostly and simple mods using the basic editor tools. I wonder though, if it would be possible to script a damage variation assigned to each "hit" rather than the weapon, based on the strength of the "hitter". In other words each weapon would still do its normal damage, only the strength of the pc or npc would set a "possibility" of damage (with a reasonably broad range) on top of that. And, perhaps, if they had a strength of less than 30 or so, some damage could even be subtracted from each hit. Although, I do admit that it is probably more complicated than it is really worth, if it's even a possibility. :) Link to comment Share on other sites More sharing options...
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