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Armor invisible and too shiny


Shoneah0Tokala

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Rathar confusing title, I know.

 

Here's the deal, I've been working on a peice of armor lately and after many issues I seem to have gained a point where I am happy, execpt that my armor is invisible in game, I had the problem before but I'm not sure how I fixed it. also form what I can see in creation kit the armor will be too shiny when visible, although I have turned the brightness right down on the textures (specular, normal and mask)

 

[EDIT]: Ok, got it visible again, now I'm just struggling to make it less shiny (understandably the metal should have some shine but it's mostly fabric so having the nearest lampost set it off like a freshly polished table is rathar irritating), I have set the normal map very dark (I could probably go darker but it doesn't seem to be making any difference) I have tried fiddling with the numbers of the "BSLightingShaderProperty" too, ie: glossiness higher - lower etc, at one point I thought if I assigned a matte material to it in 3ds then exported it would work but that just caused a crash :/

Edited by Shoneah0Tokala
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