seppesusi Posted April 5, 2020 Share Posted April 5, 2020 Increasing the "fDefaultWorldFOV" value also affects the third-person FOV, which frankly makes the game unplayable especially when approaching values closer to 100. The camera is pulled so far back that the level geometry obstructs the view on all interior areas. Link to comment Share on other sites More sharing options...
seppesusi Posted April 5, 2020 Author Share Posted April 5, 2020 I didn't know that the distance can be extensively adjusted with the mouse scroll wheel. Solved. Link to comment Share on other sites More sharing options...
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