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How to trace one file to another?


SicomSix

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I'm looking for an easy way to trace one file to another, e.g. "Perk InsightfulEnchanter" and then ALL files connected to or associated with this perk. Every file has a file one step above it, until it's linked back to its Master File of sorts. Make sense?

 

If that's not possible, I need to know this one specifically: "Perk: SoulSiphon - Modify Soul Pct Captured to Weapon". I want to modify the modifier beyond simply changing its value in Perk Entry.

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Open all of your active plugins in TES5Edit (by default all active plugins will be checked to load); Once everything loads and you get the "Background Loader finished" message, expand the tree for Skyrim.esm and find the "Perk" group; expand it and find the record pertaining to Soul Siphon; click it and all plugins that are currently loaded that affect that perk will be shown in the View window of Edit (the right pane).

 

It may be possible to add or modify the effect in Edit if you know what you're doing, it's probably easiest to add/modify in the CK if you aren't experienced with messing with these though.

Edited by MShoap13
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Hm, I don't think this helps in what I'm trying to do. I'm looking in TES5Edit, but I'm not seeing the information that I'm looking for.

 

If I want to modify the functionality of "Soul Pct Captured to Weapon", to include humans for example, how do I quickly find this in the CK?

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A link to the exact mod in question or instructions to find/a screenshot of what you're working with right now would be helpful. I'm more than happy to dive in and take a look. Edited by MShoap13
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Feel free to dig in, it's part of the Skyrim default enchanting perk "Soul Siphon".

 

I was hoping for an easy way to trace files to their root, as there are many instances where doing so would be useful. I've learned tricks to find things, but sometimes those tricks don't work at all (as in this case) or are still just too inefficient for my tastes.

Edited by SicomSix
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In Edit there's a "Referenced by" tab that shows every other record that references the record you're looking at. Sorting through the subrecords, you can easily determine any other records that the record you're looking at is referencing. Additionally, if you ctrl+click one of these records it will take you directly to it at which point you can look at it's "Referenced by" tab and see if multiple things reference it. This cross referencing is done between all plugins currently open in Edit and you can even sort the results by multiple factors.

 

I'm not really sure if the CK has any similar capabilities. TESxEdit was made out of necessity to handle things that one couldn't do with the mod tools from Bethesda.

 

/Edit: Back in Oblivion there were some nifty SKSE plugins that allowed you to directly interface with the game and get all kinds of information (exactly what mesh and texture any given object used, etc.) The Console in Skyrim can give you RefIDs (aka Editor IDs) for most objects in the game. Just pull up the console and click on what you want to know about.

Edited by MShoap13
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