saw12 Posted December 13, 2012 Share Posted December 13, 2012 I would like to make a zombie enemy for fallout new vegas and I was wondering if anyone knows how to teach a newbie how to go through all of this from making a skeleton adding physics for dismembering making a texture and attaching a texture. So if anyone has a link to a good tutorial or if you could leave a detailed response for me I would extremely appreciate it. Link to comment Share on other sites More sharing options...
QuidProQuoBrute Posted December 13, 2012 Share Posted December 13, 2012 Others have already done this for youdo a quick search on nexus http://newvegas.nexusmods.com/ Link to comment Share on other sites More sharing options...
saw12 Posted December 15, 2012 Author Share Posted December 15, 2012 Others have already done this for youdo a quick search on nexus http://newvegas.nexusmods.com/I know there are already mods for this but I would like my own and have my own mutated or deformed variants with my own custom textures Link to comment Share on other sites More sharing options...
Heffy Posted December 15, 2012 Share Posted December 15, 2012 You don’t need to make a skeleton for this, just import an existing character and delete the mesh. Then, you’ll need to merge your mesh with the skeleton and apply a skin modifier or something, depending on what 3d prog you’re using. For textures, you’ll need something that enables you to export to dds format.Other settings are done in nifskope, afterwards. Textures are assigned in the BSShader section of every nitristrips. Best way to figure all that out is opening an existing .nif and having a look at how it’s organized and set up.Without knowing what software(s) you’re using, that’s basically as much I can say for now. Link to comment Share on other sites More sharing options...
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