overdev Posted April 6, 2020 Share Posted April 6, 2020 Hey :) I created a blanket for a creature (cow-like). Now it should move with the animations of the creature.It should move like an armor. I tested some things like copy over bone weights in outfit studio from other parts of the create but that only deformed the blanket. If I create empty NiSkinInstance (or a BSDismemberSkinInstance doesn't really matter), NiSkinData and NiSkinPartition but then the blanket disappears. Can someone help me with that? Link to comment Share on other sites More sharing options...
maxarturo Posted April 8, 2020 Share Posted April 8, 2020 I have never used outfit studio nor do i know what it is or how it works, i only use 3d max. What i can tell you though is that you can not create an empty NiSkinInstance or a BSDismemberSkinInstance, those are actually the ones that holdes the meshes info of where and how to move according always to the skeleton they sit on. Link to comment Share on other sites More sharing options...
overdev Posted April 9, 2020 Author Share Posted April 9, 2020 so how do you do that in 3ds max?cause I still need to "link" it to the normal animations somehow even if I rig it in 3ds max. Link to comment Share on other sites More sharing options...
maxarturo Posted April 9, 2020 Share Posted April 9, 2020 I don't mean to sound like an A**, but you do realize that this is kind of hard to explain and write in a post. Your best bet is to find a video tutorial, it will be way more helpful than to confusing you even further. Link to comment Share on other sites More sharing options...
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