anb2004 Posted April 6, 2020 Share Posted April 6, 2020 This was bugging me for a long time but i just choose to ignored it but now i really want to know if this is really a bug or i do it wrong because it just breaking the immersion here. I've made a standalone sitcrosslegged animation (minor adjustment for player 3rd person camera go lower as player sitting) that can be played after activating a furniture. The sitting idle runs just fine but the entering & exiting animations somehow always being skipped, it's like player instantly going down sitting(entering) and instantly get up(exiting). I've followed every step as Fore described in FNIS documentation for furniture anim, and how to set it all up with CK. FNIS parameter for furniture animations 'SitCrosslegged fu -a Sit_enter Sit_enter.hkx + Sit_Idle Sit_Idle.hkx + -a Sit_exit Sit_exit.hkx Than apply for specific conditions like haskeyword, isenteringinteractionquick, getsitting yada yada yada on each idle, i even try replicate how vanilla idles did and still they just won't work aghh..not because of my animations though that's for sure, overwriting vanilla sitcrosslegged, animation played smoothly, so i'm lost here. attached the files below if anyone would want to take a look (run FNIS, ingame open up console and type coc testcell and activate the rug). any help will be appreciated. https://filebin.net/dmohu55i66vejn38 Link to comment Share on other sites More sharing options...
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