Kyoichi2204 Posted December 13, 2012 Share Posted December 13, 2012 Hi all! I'm currently playing the game in classic difficulty with the awesome Warspace ext. Mod. I just started the Marathon from 2nd wave, but I have a little concerned. In my previous game, the aliens suddenly started to have muttons and so on before I could even get the laser stuff. Since in Marathon, it take much much longer to research anything, and I would like to know if there is a way to slow down the aliens... I mean, is there a way to fight only sectoids and thinman or do muttons and berserker have to pop up all of a sudden ? Marathon mod make everything last longer, but in the end, I fear it will just be the same thing as playing without it. I'm not really sure if I explained myself clear enough, but is there a way in game "to wait for my guys to become stronger" before facing all the new alien recruits ? Link to comment Share on other sites More sharing options...
Weidekuh Posted December 28, 2012 Share Posted December 28, 2012 i just finished a warspace marathon game on impossible ironman. The good thing about the warspace mod is that you are not hardpressed to research new weapons. you could actually pretty much finish the game with the starting weapons entirely. what i realized when playing is that enemies like heavy floaters, sectoid commander, elite mutons, sectopods don't come into the game as long as you haven't done the base assault. i think the biggest challenge on warspace marathon is to find out the right research path... and when to put a satellite on a new continent. if you can riddle out those two things, you have probably already won. Link to comment Share on other sites More sharing options...
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