steamtacular Posted April 6, 2020 Share Posted April 6, 2020 So I'm currently making a house mod set in the soul cairn. Or at least a new worldspace that looks like it.But I can't seem to disable vampire sun damage in it. Every time I go in as a vampire it assumes I'm outdoors in a normal worldspace and I get the sun debuff.Is there some toggle somewhere or script I need to fiddle with? Link to comment Share on other sites More sharing options...
maxarturo Posted April 6, 2020 Share Posted April 6, 2020 The vampire sun damage is an "Ability Spell" that is added to the actor when the vampire infection is finish. One way you could do this is to remove the spell when the player enters your world space, but you will need to do this for the followers too if they are also vampires, and take in account that some players may have more than just 1 follower. Link to comment Share on other sites More sharing options...
steamtacular Posted April 6, 2020 Author Share Posted April 6, 2020 So how do you not suffer sun damage in the normal soul cairn? Link to comment Share on other sites More sharing options...
maxarturo Posted April 6, 2020 Share Posted April 6, 2020 I haven't checked it, but the logical conclusion is that it's added/removed by the quest. Link to comment Share on other sites More sharing options...
ReDragon2013 Posted April 15, 2020 Share Posted April 15, 2020 (edited) update.esm ; new formlist in spell condition FormID [FLST:01000969] SunDamageExceptionWorldSpacesdawnguard script -> DLC1_QF_DLC1Init_01002C09.psc ;Worldspaces where sun damage should not apply SunDamageExceptionWorldSpaces.AddForm(DLC1SoulCairn) SunDamageExceptionWorldSpaces.AddForm(DLC1DarkfallPassageWorld) SunDamageExceptionWorldSpaces.AddForm(DLC1ForebearsHoldout) SunDamageExceptionWorldSpaces.AddForm(DLC1AncestorsGlade) SunDamageExceptionWorldSpaces.AddForm(DLC1Boneyard)dragonborn -> DLC2InitCrossDLCScript.psc SunDamageExceptionWorldSpaces.addForm(DLC2ApocryphaWorld)dawnguard -> DLC1PlayerVampireChangeScript.psc ; Remove vampire powers PlayerActor.RemoveSpell(VampireSunDamage01) PlayerActor.RemoveSpell(VampireSunDamage02) PlayerActor.RemoveSpell(VampireSunDamage03) PlayerActor.RemoveSpell(VampireSunDamage04) ; Add Vampire Lord Abilities PlayerActor.AddSpell(DLC1VampireLordSunDamage, false) PlayerActor.AddSpell(LeveledAbility, false) PlayerActor.AddSpell(VampireHuntersSight, false) Edited April 15, 2020 by ReDragon2013 Link to comment Share on other sites More sharing options...
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