Jump to content

New 'Disease' Effects


ArcieAdam

Recommended Posts

I always thought that Starvation, Thirst, Exhaustion, and Radiation sickness were a little tame in their effects, compared to what they would really do to you in real life. Not sleeping for 24 hours causes serious lapses in consciousness, hunger can be debilitating, but all that happens in the Fallout world is the loss of a few SPECIAL points until you get yourself fixed up.

 

I have ideas for new disease effects, but they require scripting, which I don't know how to do. Or at least, I think they do. I don't know how to make these into a mod. Some might not even be possible. One version might be in addition to the stat decreases, you gain these additional defects. Another version might simply replace the loss of SPECIAL points with solely these defects. Each defect is cumulative with the previous.

 

Hunger

200-399 - Growling stomach, -15 sneak, audible growling sound effect.

400-599 - Roaring stomach, -50 sneak, very audible growling sound effect.

600-799 - Digesting fat reserves, -1 END per day until recovered, all END recovered when properly fed.

800-999 - Immobilization - Over-encumbered

1000- Death

 

Thirst

200-399 - Dry mouth, Speech -15

400-599 - Parched, Speech - 50

600-799 - Hallucinating - Periodic head trauma effect (same as when head is crippled)

800-999 - Drastic Hallucinations - Greater head trauma effect frequency, enemies clone themselves (Ghost of She effect)

1000 - Death

 

Exhaustion

200-399 - Alertness reduced, friendlies no longer appear on compass

400-599 - Alertness severely reduced, enemies no longer appear on compass

600-799 - Forget what you're doing, nothing appears on compass at all.

800-999 - Narcolepsy, periodic chance to automatically wait 1 hour, with some recovery to sleep.

1000 - Collapse, fall asleep on the spot for 12 hours. Death if enemies are in the vicinity.

 

Radiation Sickness

200-399- Periodic vomiting, vomiting animation every 12 hours or so. Immobilized during vomiting sequence. -1 CHR for every vomit.

400-599 - Excessive vomiting, vomiting animation every 3 hours or so.

600-799 - Glowing, sneak - 100.

800-999 - Immobilization, over-encumbered.

1000 - Permanent Ghoulification (Might require ghoul race mod), CHR - 10

 

 

I don't know if all of these are possible, but even if they are, they're beyond my scope. Does anyone think this is a good idea, or maybe want to take it on? I'd love to see greater incentives than minor SPECIAL decreased to potentially fatal conditions.

 

Thanks!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...