Jump to content

Recommended Posts

Posted

I've just started a mod in Seyda Neen, and have decided to move the lighthouse, but Fargoth's hiding place (tree stump) isn't visible from the new location. How difficult would it be to edit the location of the tree stump, and also alter Fargoths behaviour to match the new location and keep the quest playable?

The lighthouse hasn't moved far, just onto another bit of land nearer the water, roughly lined up with the CharGen ship position.

Any help would be much appreciated, cheers

Posted

IIRC the script that handles that quest is called "lookout script" or something like that. I think you could just edit the coordinates that he's supposed to travel to? I didn't look at the script too closely though.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...