Jump to content

Magic Absorption with conditions not working


Sukid

Recommended Posts

I'm probably modder number 42352037 to make some kind of small necromancy related mod but...

 

One of the things I've done is make an ability that's supposed to make your zombies immune to Turn Undead. (not much of a problem in vanilla but I know if you use ASIS every magic using enemy in the game starts spamming turn undead when you reanimate somebody). If you have a perk called "Necromancer's Will", a script I attached to the reanimate secondary effect will add the spell to the zombie.

It's basically just an Absorb effect with a bunch of IsSpellTarget conditions for every Turn Undead spell and enchantment there is.

But it just doesn't work. I know my script IS adding the spell upon reanimation (and I've added it with the console to make sure) but they're still vulnerable to turn undead all the same.

 

I've tried having the conditions on the magic effect and the spell itself. Neither one seems to take.

 

I've also tried =1, >0, and >=1.

 

Is there something I'm missing? Is there a way to replicate this with a script instead of trying to get that to work?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...