steve40 Posted December 16, 2012 Share Posted December 16, 2012 put the script on "LvlSabreCatAll" Link to comment Share on other sites More sharing options...
squidgy617 Posted December 16, 2012 Author Share Posted December 16, 2012 Okay, so now the script is in... but I still can't activate the Sabre Cat. How do I make it activatable? This is really starting to make me feel dumb. Thanks for the help though, have some kudos. Link to comment Share on other sites More sharing options...
steve40 Posted December 16, 2012 Share Posted December 16, 2012 Hmm I don't think it will be as simple as adding an OnActivate event via script. Consider how actors can be activated: either via dialogue, or by pick-pocketing (after entering the crouch position). Other objects can only be activated if they are made using Activator forms, Flora, Containers or Furniture. Study how creatures can be made into followers (ie. given dialogue). Quite likely you will have to make a dialogue quest for the creature, so that the creature can be activated, and then handle the scripting via the dialogue fragments. Link to comment Share on other sites More sharing options...
squidgy617 Posted December 16, 2012 Author Share Posted December 16, 2012 (edited) Thanks for the tip, I'll also look into the possibility of using pickpocketing as a method of activation. The dialogue quest idea might work as well. Either way, I'll post the results here when finished. EDIT: Pickpocket doesn't work. It always says he's already caught me. Regardless, I'll try the dialogue feature soon. Edited December 16, 2012 by squidgy617 Link to comment Share on other sites More sharing options...
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