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Glitched Companion Faces (Dark Face and Double Face)


Rettznom

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I've been running into a couple of strange bugs related to companion faces. The first one is a "Dark Face" bug, that only happens indoors. The other causes companions to have a "double-face" when they talk. I've got screenshots and video for examples below. I tried looking these glitches up on Google, and personally I couldn't find ANYONE else complaining about these in New Vegas. I guess that means these are not common issues? Any insight would be appreciated, or at least some other people to mention that they have actually had one of these bugs before so I know I am not alone. So far the only way to temporarily fix these is to quit the game and relaunch. That fixes it for maybe half an hour before it starts happening again.

NVSE with JIP LN and JohnnyGuitar plugins are all latest versions.

 

Example of Dark Faces: https://imgur.com/a/1PRiAfo

 

Example of Double Face: https://youtu.be/KWjYvW9yle0

 

My Load Order Installed with Vortex:

  1. FalloutNV.esm

  2. DeadMoney.esm

  3. HonestHearts.esm

  4. OldWorldBlues.esm

  5. LonesomeRoad.esm

  6. GunRunnersArsenal.esm

  7. ClassicPack.esm

  8. MercenaryPack.esm

  9. TribalPack.esm

  10. CaravanPack.esm

  11. YUP - Base Game + All DLC.esm

  12. oHUD.esm

  13. Unofficial Patch NVSE.esp

  14. YUP - NPC Fixes (Base Game + All DLC).esp

  15. Quickthrow.esp

  16. JIP Companions Command & Control.esp

  17. KeyBoy Hotkeys.esp

  18. Toggle Aim.esp

  19. Craftablelockpicks.esp

  20. Delay DLC - DM + HH + OWB + LR + GRA.esp

  21. Companions Assemble! Vanilla.esp

  22. faster ED-E.esp

  23. Disable_CamShake.esp

  24. HJLNoGorev100.esp

  25. QuickHacking-NV-FullXP.esp

  26. Integration - Couriers Stash.esp

  27. Faster Terminals.esp

  28. The Mod Configuration Menu.esp

  29. DarNifiedUINV.esp

  30. Karma-Less Petty Crime NV.esp

  31. bald.esp

  32. Cheaper Repair Vendors 50%.esp

  33. Alsatian NCR Guard Dogs.esp

  34. FOVSlider.esp

  35. JIP Improved Recipe Menu.esp

  36. Dynamic Third Person Camera.esp

  37. JustModsAssorted.esp

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Screw it! I'm giving the game one last chance, and I'm playing unmodded. It's been like a decade since I played the game unmodded, and I don't remember what problems are caused by the vanilla game and what problems are caused by mods. Last chance I'm giving this game for at least another couple years.

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  • 1 month later...

I ran into the double face issue not too long ago. I had only installed three new things. One was a texture overhaul for E-DE, the other two were Arcade Respects Your Intellect and Free the Slaves.

 

I reverted back to my clean saves and tested each one individually. The double face bug didn't happen right away, but about fifteen minutes into the new saves.

 

Once I realized that neither of the two mods were responsible, I turned my attention to the texture overhaul for E-DE.

 

I don't know what sort of computer you have, but mine is twelve years old. I don't really have anything other than a high-res face overhaul installed for New Vegas, but I realized that the E-DE textures I had installed were much higher in size. I removed the 2k textures and replaced them with 1k. I have not run into the double face bug since I did so.

 

I think it has something to do with the memory being used by the textures. It would explain why the double face bug did not happen when I shut the game down and restarted it. Everything was refreshed by the restart, so once I traveled a bit, the memory started getting gobbled up again...which seems to have led to the double face bug.

 

I'm not saying that a mod can't be at fault for it. I know Oblivion suffers from the double face bug. In fact, the first thing I was told to download for Oblivion was a fix for that very issue. So perhaps it's related to the engine and certain mods or texture sizes just cause it to be more apparent.

 

Anyway, I apologize for the long-winded reply. Maybe this will help someone else down the line.

Edited by Lollia
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That is some nice detective work, and helpful info.

 

Problems that do not appear until after some period of time while playing are typically related to "memory leaks" of one sort or another.

 

Some background:

 

The video pipeline is handled separately from "system RAM', but in the case of a video chip without it's own dedicated "Video RAM (VRAM)" (common on "entry level" or non-gaming cards or laptops) or if there is not enough, part of the "system RAM" gets partitioned off and used for that purpose. The image displayed on the monitor gets built in this "video memory" as "pages" for each "frame" and often times a page just replaces only the pixels that have changed from the previous image page to speed things up. But "system RAM' is slower than VRAM, and if used to build the image can lag quite badly, so it can get fooled into thinking a pixel isn't changed when it has in a subtle manner as it tries to keep up with demand. Throw in the occasional need to wait for art assets to be retrieved from disk (an order of magnitude slower), combined with high resolution images (larger sizes) than the game was designed to handle, and you get a recipe for varying degrees of frustration.

 

Please see the wiki "Display resolution versus Image Size" article for more on why higher resolution images are not necessarily better.

 

The entry "Issue - Body Replacer - FNV Redesigned 3 aka FNVR3 and Qwinns Refined FNV Redesigned 3 aka QRNVR3" under the "Solutions to Graphics problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article may also provide some insight.

 

-Dubious-

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