Jump to content

[CTD] Trying to Test a mod that alters sanctuary


Recommended Posts

I don't see any error other than a navmesh error, and it should not cause a CTD, so the only thing I can do is test it on my own, if you want send me the file I'll take a closer look.

Edited by DieFeM
Link to comment
Share on other sites

I don't see any error other than a navmesh error, and it should not cause a CTD, so the only thing I can do is test it on my own, if you want send me the file I'll take a closer look.

 

Sanctuary must be a pretty fragile worldspace, thanks.

 

EDIT: probably a better idea to just PM it to you...

Edited by Guest
Link to comment
Share on other sites

I fixed it by removing all Previs/Precombine data (PCMB, XPRI, XCRI, VISI, RVIS) from all cells in your mod and now it doesn't CTD.

I did it by using a simple xEdit script of mine, which I attached to this post in case you or someone else needs it.

 

I PM the fixed esp back to you.

 

PS: I also fixed the error in the navmesh that was producing a warning by finalizing a couple of cells.

 

 

Edit: It doesn't let me attach the script, so I'll use pastebin:

 

https://pastebin.com/ufbEczdi

Edited by DieFeM
Link to comment
Share on other sites

 

I don't see any error other than a navmesh error, and it should not cause a CTD, so the only thing I can do is test it on my own, if you want send me the file I'll take a closer look.

 

Sanctuary must be a pretty fragile worldspace, thanks.

 

EDIT: probably a better idea to just PM it to you...

 

Woot!

 

that appears to have worked, thanks.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...