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Leveled Lists Question


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I have fairly straightforward question about level lists. I'm trying to understand how level lists generate NPCs.

 

Am I correct that a level list will have a specific template for each NPC, such as a generic settler or raider, that will contain all the weapons, clothes, face, and hair data?

 

Or is it that, when spawning a new settler, the game will randomly combine weapons, clothes, fair, and hair from different lists?

 

I hope that question makes sense.

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I don't speak English, it's hard for me to explain it in words.
So the picture (Data is incomplete and cut off on purpose).

Templates are responsible for everything

Empty templates will not inherit values from their parents. The parameters that the template is responsible for are filled in in the record itself

 

Let's examine the inventory

EncGunner03 inherit from EncGunner01Template
EncGunner09 has its own values
EncGunner04 inherit from another EncGunnerHighWeapTemplate

An entry from the list is randomly selected up to the specified level

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