Vanguardascendant Posted April 8, 2020 Share Posted April 8, 2020 I have fairly straightforward question about level lists. I'm trying to understand how level lists generate NPCs. Am I correct that a level list will have a specific template for each NPC, such as a generic settler or raider, that will contain all the weapons, clothes, face, and hair data? Or is it that, when spawning a new settler, the game will randomly combine weapons, clothes, fair, and hair from different lists? I hope that question makes sense. Link to comment Share on other sites More sharing options...
wim95 Posted April 9, 2020 Share Posted April 9, 2020 I don't speak English, it's hard for me to explain it in words.So the picture (Data is incomplete and cut off on purpose).Templates are responsible for everythingEmpty templates will not inherit values from their parents. The parameters that the template is responsible for are filled in in the record itself Let's examine the inventoryEncGunner03 inherit from EncGunner01TemplateEncGunner09 has its own valuesEncGunner04 inherit from another EncGunnerHighWeapTemplateAn entry from the list is randomly selected up to the specified level Link to comment Share on other sites More sharing options...
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