Zzyxzz Posted April 9, 2020 Share Posted April 9, 2020 Hello, I have an issue with 2 scripts attached to 1 quest. The values are correctly detected by MCM, but I can't change them. MCM always resets them. One example of those sliders: { "text": "Hunger Fatigue", "type": "slider", "help": "Default: 2", "valueOptions": { "min": 0.1, "max": 10, "step": 0.1, "sourceType": "PropertyValueFloat", "sourceForm": "Fallout4.esm|80E", "propertyName": "SCM_HC_FatigueHungerBalance", "scriptName": "hardcore:HC_Managerscript" }, "action": { "type": "CallFunction", "form": "SCM.esp|FA8", "function": "CallDamageFatigue" } }, the variable is defined in the script as: float Property SCM_HC_FatigueHungerBalance = 2.0 auto Tried to look up similar issues, but couldn't find any. Really don't know if that's a bug with MCM or if I made a mistake. Link to comment Share on other sites More sharing options...
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