Veltoss Posted December 15, 2012 Share Posted December 15, 2012 So, my question is, are there ways to optimize exterior cells? For interior cells, we have easy-to-control line of sight, rooms and portals, etc. But what about exterior cells? In my current mod I have very heavily cluttered exterior cells and I'm finally beginning to encounter some performance and loading issues. Beyond optimizing lighting and such, is there anything else to do, such as an exterior form of rooms, etc? There must be something. :facepalm: Link to comment Share on other sites More sharing options...
Veltoss Posted December 15, 2012 Author Share Posted December 15, 2012 I don't generally like to bump, but since this fell down during the night mostly, I feel it's fair enough. Surely someone must know something about how to better optimize cluttered exterior cells, or perhaps at least has an idea for a Papyrus script that could help in some way.. or something.. :confused: Link to comment Share on other sites More sharing options...
Ez0n3 Posted December 16, 2012 Share Posted December 16, 2012 GECK: Occlusion_CullingEditing_MultiBounds (Toolbar) Most of the stuff from the GECK still applies. Link to comment Share on other sites More sharing options...
Veltoss Posted December 16, 2012 Author Share Posted December 16, 2012 GECK: Occlusion_CullingEditing_MultiBounds (Toolbar) Most of the stuff from the GECK still applies.Thank you very much, this is exactly what I was looking for. :happy: Link to comment Share on other sites More sharing options...
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