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1000 year old dungeons have no lights or candles please?


KnightRangersGuild

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There was a mod in Oblivion that had a very dark dungeon. The author recommended playing without a permanent light magic, and without any permanent night eye. It was pitch black except for the limited light from a carried torch. But, there were unlit torches and lanterns that could be lit from your torch. Or from a fireball spell. I spammed a low level fireball a lot, just threw it across the room to get a quick view. Then if it revealed any torches or lanterns - targeted them with another fireball. Night eye & light spells with a set duration really meant something in that one.

 

More than once, you heard a click, click, click of bone striking the stone floor, then saw a pair of glowing eyes down an inky black passage. Dungeons of Ivellon - great mod. :thumbsup:

 

That should have been a option in the game - lights/no lights in dungeons. Or the higher the difficulty, the fewer lights in dungeons. :tongue:

 

I was just thinking of something like this being a good compromise...

 

It is very possible in skyrim to do this. Remember the one mission where you can set some beehives on fire? That script should prove to be useful in implementing onto these torches and etc.

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I know how to do exactly what I want by the "Search and Replace' tool in the CK, just search and replace all torches, candles and hearths with non lit ones. But I just don't want to because I haven't played through the game yet and it would ruin my dungeon experience. That's why I was hopping someone else that already beat the game to do this. I will tell you how if someone wants to try. Thanks for all your replies.
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he has a point... whats the sense of having night eye... torches... or spells, if everything is all lit up for you...

 

would definatly be cool... but then again.. what if my followers (and I have a lot of them)... can see in the dark...

 

and I can't! I would get shot in the back by my own team not moving out of the way ROFL.. would be a riot..

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I know how to do exactly what I want by the "Search and Replace' tool in the CK, just search and replace all torches, candles and hearths with non lit ones. But I just don't want to because I haven't played through the game yet and it would ruin my dungeon experience. That's why I was hopping someone else that already beat the game to do this. I will tell you how if someone wants to try. Thanks for all your replies.

 

Can you replace the base object?

That would mean no lit candles in populated areas either. But it would also mean you don't have to go through all dungeons by hand and spoil the exploration. If you then manage to attach a "can be lit" script to the base object (and it actually works seperately for all instances of that object) you got a hot file.

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I know how to do exactly what I want by the "Search and Replace' tool in the CK, just search and replace all torches, candles and hearths with non lit ones. But I just don't want to because I haven't played through the game yet and it would ruin my dungeon experience. That's why I was hopping someone else that already beat the game to do this. I will tell you how if someone wants to try. Thanks for all your replies.

 

Can you replace the base object?

That would mean no lit candles in populated areas either. But it would also mean you don't have to go through all dungeons by hand and spoil the exploration. If you then manage to attach a "can be lit" script to the base object (and it actually works seperately for all instances of that object) you got a hot file.

I know how to make a script to light or extinguish the candles and hearths in game but I would still need to do it manually through the dungeons. I don't know how to do it globally.

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it would be impossible to do globally (aka via base object), though you may want to apply the script that handles the flames on/off with a script placed on the base objects... Every light would need to be linked to a script placed on their relative light source. While it is very possible it is equally time consuming. The work can however be split up and joined together as one using TESVedit I believe. That is, if you trust others to do it right...
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