Vayneglory Posted December 15, 2012 Share Posted December 15, 2012 I'm new at this and not all that great either. I recently went through and downloaded a bunch of mods that I liked using NMM. I downloaded SKSE as well because a couple mentioned needing it, and as far as I know installed that correctly. I've made sure the mods I want are loaded on NMM and the plugins enabled for them but I'm not sure about load order or anything like that. Mods like "Killable Children" aren't loading at all and I can't load any saved games either, doing so causes the game to hang on the load screen and never go past it. Any help? Link to comment Share on other sites More sharing options...
steve40 Posted December 16, 2012 Share Posted December 16, 2012 First things first. What version of Skyrim are you using? Is it fully up to date through Steam? Link to comment Share on other sites More sharing options...
Vayneglory Posted December 16, 2012 Author Share Posted December 16, 2012 1.8.151.07, as far as I know o.O Link to comment Share on other sites More sharing options...
Dweedle Posted December 16, 2012 Share Posted December 16, 2012 autosort with boss, then post your load order, the experts here might beable to pin point the prob Link to comment Share on other sites More sharing options...
MShoap13 Posted December 16, 2012 Share Posted December 16, 2012 I'm new at this and not all that great either. I recently went through and downloaded a bunch of mods that I liked using NMM. This. Don't do this. My honest advice is uninstall every mod you've installed (except maybe SKSE and SkyUI) and start over while you're ahead. Install mods one at a time and go in-game and test that they're working and that there's no obvious problems they're creating. Use BOSS to sort your load order, and if you install more than one mod (besides the unofficial patches) that BOSS suggests Bash Tags for, grab Wrye Bash and start tagging/making Bashed Patches. If BOSS suggests for you to clean something via TES5Edit, do so; and if it suggests you grab a compatibility patch or a fixed version of a mod's plugin, do that as well. The big thing Bash does for Skyrim is it merges leveled lists into the Bashed Patch. All those plugins you have with Delev and/or Relev tags suggested have a leveled list and if two or more mods affect the same leveled list, only the last version of it loaded will take effect. With a merged list in your Bashed Patch, all potential points of conflict regarding these lists are resolved. Link to comment Share on other sites More sharing options...
Vayneglory Posted December 16, 2012 Author Share Posted December 16, 2012 autosort with boss, then post your load order, the experts here might beable to pin point the prob Well I've run BOSS, not sure if it auto sorts by itself or not. BOSSVersion 2.1.1 ======================================Summary====================================== Plugin Type Count Recognised (or sorted by user rules) 42 Unrecognised 1 Inactive 6 All 43 Plugin Message Type Count Warning 0 Error 1 All 10 * Your masterlist is already at the latest revision (r6115; 2012-12-16). No update necessary.* No change in recognised plugin list since last run.* Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1430215-relz-boss-for-skyrim/")* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of November 30 of 2012 we are still at over 2900+ plugins to add to the Masterlist. Some dating as far back as Augest 19 of 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM WrinklyNinja on the Bethesda Softworks forums ("http://forums.bethsoft.com/user/359506-wrinklyninja/") or the Nexus forums ("http://forums.nexusmods.com/index.php?showuser=310742/").* Note: Your SKSE is up-to-date. ======================================SKSE Plugins====================================== SKSE Version: 0.1.6.5 SKSE_Elys_Uncapper.dll Version: 1.14.3.0 ======================================Recognised Plugins====================================== These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active ApachiiHair.esm Active WARZONES - Civil Unrest.esm Active ClimatesOfTamriel.esm Active Deus Mons.esm Active MagicDuel.esm Active Unofficial Skyrim Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} LIAT - Sounds.esp Active ClimatesOfTamriel-VanillaNights-Lvl-2.esp Active ClimatesOfTamriel-Interiors-Warm.esp Active MintyLightningMod_COT_Patch.esp Active DragonChristine.esp Active LIAT - NPCs.esp Active Character Creation Overhaul.esp Active Cloaks.esp Active* Bash Tag suggestion(s): {{BASH: Relev}}* Note: Use only one cloaks*esp Cloaks - No Imperial.esp* Bash Tag suggestion(s): {{BASH: Relev}}* Note: Use only one cloaks*esp Cloaks - Player Only.esp* Bash Tag suggestion(s): {{BASH: Relev}}* Note: Use only one cloaks*esp Tribunal Maskes by Zairaam.esp Active warchiefarmor.esp Active DeadlyDragons.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} DeadlyDragonsArmory.esp Active Deus Mons_WithNPCs.esp Active Skyrim School of Witchcraft and Wizardry.esp Active Better Dynamic Snow.esp Active CCO - Oblivion Carry Weights.esp CCO - Permanent Birthsigns.esp Active Killable Lootable Children.esp Active SkyTEST-RealisticAnimals&Predators.esp Active dD - Enhanced Blood Main.esp Active* Note: Be sure you have downloaded and installed the script Hotfixes. smash locks and more.esp Active Apocalypse - The Spell Package.esp Active BFSEffects.esp Active DeadlySpellImpacts.esp CCO - Dynamic Skill Progression.esp Active Skyrim Perk Enhancements.esp Active SPERG Dawnguard Patch.esp* Error: Dawnguard.esm is not present or is not active. Skyrim will CTD when loading if using this file without Dawnguard (Official Bethesda DLC) Alternate Start - Live Another Life.esp Active CCO - Diverse Races And Genders.esp Active getSnowy.esp Active WATER.esp Active Bashed Patch, 0.esp ======================================Unrecognised Plugins====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Riverwood Improvement.esp Active As for Wrye Bash, all the listed mods say they have the tags in Wyre Bash. Link to comment Share on other sites More sharing options...
bben46 Posted December 16, 2012 Share Posted December 16, 2012 BOSS does autosort - once you run it, the mods are sorted. That doesn't necessarily mean they will work though. BOSS doesn't know a lot of mods and will place those at the end for you to deal with. Not every mod works with every other mod. Some are just not compatible with others. And, with over 20,000 mods the author cannot spend the next 2 years checking their mod against every other mod to see if it is compatable. BOSS is not perfect, but it is the best we have. The biggest noob mistake I see is people installing a bunch of mods all at once thinking it will save time - then spending all of the time they think they saved plus a lot more trying to find out why their game doesn't work BasicsMods are not always plug and play - they are not like commercial games where they have been thoroughly tested for months before being released. They are made mostly by gamers - just like you - who want to improve their own game. And may have been created yesterday with nearly no testing at all. Many are amateurs who are learning as they go, and will make mistakes - Please take this into consideration. If your game is pirated - forget it - you will be fighting this forever as some mods just will not work. The game was designed to work with steam - and if no steam be prepaired to spend more time fighting the game than playing it. And, you WILL be banned here for piracy and for wasting our time. Install ONE simple mod a new sword for example. Make sure it is not just a texture replacer (read the read me) then make sure it works in game - that shows that you have figured out the basics and can run mods in your game. Now add mods one or two at a time. Always read any documentation to see if you need to do something special to install it. The simple ones 2 or 3 at a time, the complicated ones one at a time - TEST after each one Don't add any more until either that one works or you have completely removed it. A unremoved mod can come back to haunt you later. After you have a dozen or so, run BOSS. Make regular back ups of your data folder when things are working properly - once you have a problem, it's too late to back up. Link to comment Share on other sites More sharing options...
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