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I'm experiencing a lot of crashes while trying to load locations in CK.


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What are the optimal conditions to run Creation Kit in?

Do I need to literally disable all my mods first before loading fallout4.esm?

Are there just certain cells CK can't touch [such as the Glowing Sea Crater cells?]

Is CK just generally unstable regardless of what I do?

Also, an unrelated question: When I make an esp that is tied only to Fallout4.esm and I go to change any mods [using Vortex], it for some reason touches my esp every time. This has now resulted in that esp being wiped to 0 bytes [primarily because I don't know which option to pick when it prompts me] and forcing me to have to start over from scratch. Why does this happen, and how do I avoid it? Is there a way to make sure my esp is isolated from any other mod when doing automated deployments, installs, uninstalls, disables, enables, etc?

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Stupid question but: How good is your pc and how many grids are you loading(render window properties)? It can take a long time to load certain cells and the CK tends to crash if you perform any action while it's busy.

My PC's good enough to run Fallout 4 on medium settings. I'm experiencing crashes whenever I try to load any really "busy" cells such as the neutral children of atom village chunks or any urban area.

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