BlixoWW Posted April 10, 2020 Share Posted April 10, 2020 (edited) Hello I need help for a mod I am creating, I need to spawn a NPC at the Riverwood Sleeping Giant Inn after finishing a dialogue. I tried to use Aliases but I am lost under all these informations. I think I need to trigger a script in the end fragment but I dont find the right function to use. DO you have an idea ? Thank you very much all ! Edited April 12, 2020 by BlixoWW Link to comment Share on other sites More sharing options...
dylbill Posted April 10, 2020 Share Posted April 10, 2020 (edited) I think what you want is PlaceAtMe https://www.creationkit.com/index.php?title=PlaceAtMe_-_ObjectReferenceOr if the NPC already exists you could use MoveTo: https://www.creationkit.com/index.php?title=MoveTo_-_ObjectReferenceOr you could place the NPC in the Riverwood Sleeping Giant Inn in the Creation Kit, and check the initially disabled box and then use MyNPC.Enable() at the end of your dialogue. Edit, actually for NPC's you want PlaceActorAtMe: https://www.creationkit.com/index.php?title=PlaceActorAtMe_-_ObjectReference Edited April 10, 2020 by dylbill Link to comment Share on other sites More sharing options...
BlixoWW Posted April 12, 2020 Author Share Posted April 12, 2020 I think what you want is PlaceAtMe https://www.creationkit.com/index.php?title=PlaceAtMe_-_ObjectReferenceOr if the NPC already exists you could use MoveTo: https://www.creationkit.com/index.php?title=MoveTo_-_ObjectReferenceOr you could place the NPC in the Riverwood Sleeping Giant Inn in the Creation Kit, and check the initially disabled box and then use MyNPC.Enable() at the end of your dialogue. Edit, actually for NPC's you want PlaceActorAtMe: https://www.creationkit.com/index.php?title=PlaceActorAtMe_-_ObjectReferenceOh thank you so much I used Mandy2.Enable() and Mandy2.Disable() with a actor property it worked well ! I have another problem, I made objective on my quest with a target on a alias NPC but the objective doesnt show on the map...I dont find the way to fix it Link to comment Share on other sites More sharing options...
BlixoWW Posted April 12, 2020 Author Share Posted April 12, 2020 I am also facing a problem while trying to add dialogues to an existing NPC. I done all my dial, record, stages, aliases, and objectives well. But when I talk to Ysolda for the 1rst time my custom dialogue doesn't apear. Do someone know about this issue ? Link to comment Share on other sites More sharing options...
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