TheGreenLion Posted December 15, 2012 Share Posted December 15, 2012 I'm trying to set up some "ranch dogs" that will roam around with my small herd of cows and protect them, I've been able to keep them from attacking the cows by giving them their owns factions and allying them with each other. What I'm wondering is why they behave aggressively even when I have set their AI Data to Unaggressive. What I don't want to do necessarily is to have to go through the player related factions and modifiy them to be allied with the dog's faction. I don't really see another way to do it at the moment however, so I figured I'd ask if there is another way? :huh: Link to comment Share on other sites More sharing options...
TheGreenLion Posted December 16, 2012 Author Share Posted December 16, 2012 Solved the issue, strange as the solution is. Setting Assistance to "Helps Nobody" is what actually did the trick. :confused: Link to comment Share on other sites More sharing options...
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