leighgames Posted April 12, 2020 Share Posted April 12, 2020 Hey all!I'm in the middle of trying to make a mod that gives Human Inquisitors pointy elf-like ears. Essentially, this would be used for an elf-blooded playthrough. Since the base head is shared by all, I'm sure it'll effect other npcs, but I just wanted to give it a go. I've already edited the mt_basa_hf_mesh in blender. I am using the old DAI Mod Maker for mesh importing and exporting since I don't have Frosty Alpha. My mesh "successfully imports" but then there is no change in appearance under Preview Asset, and also no change in game. Any idea what I'm missing or what could be wrong? Link to comment Share on other sites More sharing options...
Dmitrias Posted April 12, 2020 Share Posted April 12, 2020 (edited) Hi, you're not doing anything wrong. Most head mesh import doesn't really work so great in dai mod maker or frosty alpha mod maker yet without workarounds. Even if you succeeded with DAIMM, you may get black patches, distorted eyes, unfortunately. Edited April 12, 2020 by Dmitrias Link to comment Share on other sites More sharing options...
leighgames Posted April 15, 2020 Author Share Posted April 15, 2020 Ahh thank you, good to know. Link to comment Share on other sites More sharing options...
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