Oynlen Posted April 12, 2020 Share Posted April 12, 2020 I have noticed that anything made in Outfit Studio by me, if added to another npc and they are killed, the ragdoll is very crazy, its like the skeleton mesh no longer has the right data at all, limbs warp and stretch, twisting in weird angles. Anyone know what might be the cause of this? is there a step I need to do to prevent it of is it just an issue with copying bone weights in Outfit Studio? Link to comment Share on other sites More sharing options...
Elbubsio Posted April 12, 2020 Share Posted April 12, 2020 Hi, I'm having pretty much the same problem, except mine is the player model and happens all the time. Check out my thread here -https://forums.nexusmods.com/index.php?/topic/8586708-weird-bug-with-modified-nif-file/ If I have any luck, I'll let you know. Appreciate it if you'd do the same :thumbsup: Link to comment Share on other sites More sharing options...
Elbubsio Posted April 12, 2020 Share Posted April 12, 2020 Hi again, Well, I seem to have solved my problem. it was literally down to using the newest version of outfit studio. I tried the last version instead and it's all gone through perfectly :dance: Hope that helps you too. Link to comment Share on other sites More sharing options...
Oynlen Posted April 13, 2020 Author Share Posted April 13, 2020 ok I will try it outWhen you copy weights do you just use the default search radius and max verticies settings? Link to comment Share on other sites More sharing options...
Oynlen Posted April 13, 2020 Author Share Posted April 13, 2020 I will try the update, But I read your thread and I know of having issues like that too, but this is not the same exactly. the mesh does not get super stretched out, just seems to go like rubber when they die. Link to comment Share on other sites More sharing options...
Elbubsio Posted April 15, 2020 Share Posted April 15, 2020 Hi, Yup, I just use the default weight settings. Link to comment Share on other sites More sharing options...
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