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Posted

I have noticed that anything made in Outfit Studio by me, if added to another npc and they are killed, the ragdoll is very crazy, its like the skeleton mesh no longer has the right data at all, limbs warp and stretch, twisting in weird angles. Anyone know what might be the cause of this? is there a step I need to do to prevent it of is it just an issue with copying bone weights in Outfit Studio?

Posted

Hi again,

 

Well, I seem to have solved my problem. it was literally down to using the newest version of outfit studio. I tried the last version instead and it's all gone through perfectly :dance:

 

Hope that helps you too.

Posted

I will try the update, But I read your thread and I know of having issues like that too, but this is not the same exactly. the mesh does not get super stretched out, just seems to go like rubber when they die.

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