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Raven Rock Edition


Argonian50

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In the years that I have played Legendary Edition on 360, I have some major ideas on gameplay that has more questing with Mora, that is dependent upon the character having completed the quest of defeating Miraak; with some major unexpected twists and turns that will eventually effect even your friends in Skyrim.

 

The idea of this mod, is that The Reclamations of Skyrim have become jealous of Mora and his Dragonborn Champion, and have somehow managed to get hold of the Black Book: Waking Dreams and by altering its contents; resurrecting everyone that you had defeated/killed during the first time around.

 

But, The Reclamations have also managed to steal all the minions of the other Daedric Lords and bound them to do their will in the areas of Oblivion and have infested Apocrypha, with the intent of destroying Mora.

 

And to make matters somewhat worse, House Indoril (the Temple Dunmer) has allied itself with The Reclamations and have been teleported into the Apocrypha realm to guard the matching text from Dragonborn.

 

One aspect of this is that the 33 East Empire Pendants would need to be recoded to create expansion quests of the regions of Skyrim:

 

1) in which Mora transforms the landscape from ash wastelands of Raven Rock into a true jewel

 

2) creates a larger presence of Telvanni, with Neloth as their Master by altering the areas like Brodir's Grove into Telvanni enclaves.

 

3) Five Radiant Quests that end up with a new armor set called Armor of Mora.

 

4) Transforms the 4 towers scattered around Solstheim into a specific closed fortress area for each region, that could possibly open up possibilities to areas like Blacklight and other places.

 

5) And even bring back the Snow Elves (dependent upon having completed the Gelebor questline regarding the Lost Vale).

 

This portion would be called THE RECLAMATION WARS part 1.

 

I have a large file called IDEAS BEHIND RAVEN ROCK EDITION that is about 25MB or above.

 

The ideas here, are that the 3 Reclamations have reclaimed Solstheim as their own, by warping Apocrypha; and the Dragonborn must reclaim both the physical realm and areas of Oblivion.

 

Along the way, the game would allow the areas of Raven Rock, Tel Mythrin and the icy shores to become transformed from barren wasteland to a land protected from the effects of Red Mountain.

 

After defeating Miraak a second time, Apocrypha is restored to Mora; and The Reclamations flee to Skyrim; in order to make the allies of the Dragonborn pay for their humiliating shame.

 

There is an interlude that requires the game to have the Dragonborn to make new protective armor, that would have two constant effects while being in Oblivion.

 

Allies would be protected, enemies would be transformed in Reclamation Servants that would be subjected to the Daedric Servants.

 

Mora goes ahead of you to talk with the unnerved Daedric Lords that aren't part of The Reclamations to secure the allied assistance when the Dragonborn returns to Skyrim.

 

This is part of THE RECLAMATION WARS part 2.

 

Argonian50

Edited by Argonian50
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The premise to this idea for a mod, is that The Reclamations are jealous of Hermaeus Mora and his Champion the Dragonborn.

 

They manage to steal from the Dragonborn the Black Book: Waking Dreams and resurrect everyone the Dragonborn has dealt with. The Reclamations have also managed to steal the Daedric Servants of the other Daedric Lords and placed their House Indoril allies at the end of each matching Black Book in an attempt to frustrate Dragonborn from reclaiming Apocrypha for Mora.

 

Now, the entire island of Solstheim has 5 Temples that have be erected where the Standing Stones are, and threaten to destroy its inhabitants, while in Apocrypha, the Daedric Servants have taken over and are obedient to the House Indoril at the end of the Book.

 

Even the East Empire Pendants are meant to be changed, so that during the 2nd run through, the Champion of Mora can restore the people, land and Mora's Apocrypha back to normal.

 

The recoding would allow the regions of Raven Rock, Tel Mythrin and even the 4 forts to be altered, changed and/or expanded; in part by using existing mods that I believe would make Solstheim a bit more entertaining.

 

There are multiple storylines that are promised, but never finished:

 

The Last Dragonborn becomes Mora's Champion.

 

Adril Arano's wife has yearnings for returning/visiting Blacklight and her husband relates the House Sadras has replaced House Hlaalu on the House Council.

 

Councilor Morvayn seeks to sent word for more resources and supplies to make Raven Rock even greater after Dragonborn has first reopened the mine and then dispensed of the Ulens masquerading as friends and contributors.

 

Master Neloth makes Dragonborn a member of House Telvanni with a future promise to take him/her to Vvardenfel when he returns there.

 

And then there is a lot of wasted space lying dormant with a lone silt strider parked in the middle of a stream.

 

And since Legendary Edition came out in 2013, I don't think there are going to be any more added mods from Bethesda to continue.

 

Argonian50

 

P.S., I believe that adding content to actually transform and add questlines would make a boring finish more exciting and enjoyable. Isn't that what mods are for?

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