FTBScreamer Posted April 14, 2020 Share Posted April 14, 2020 (edited) Hi,I'm new to creating my own models for mods and was following BrainPoof's tutorial. But I seem to have an issue right at the end of the process where you export your outfit with OS. It seems for some reason my skeleton export above the z-axis but my mesh moves to below the z-axis, bee below pic. This results in the outfit displaying incorrectly in-game: If I move the outfit manually in OS to the following: X= -0.0002 Y = -0.8818 Z = 120.8440it looks like this in OS: (added the reference body as reference :tongue:) .Then it works in-game after updating the weights etc. Is there something that I am missing (most probably) or is an possible issue with Maya 2018 fbx export. I have also tried exporting/importing the models as OBJ and aligning them to the reference body in OS but the same issue occurs. I have also tried changing the Translation XYZ in nifscope to no avail. Any help will be appreciated :smile: Edited April 14, 2020 by FTBScreamer Link to comment Share on other sites More sharing options...
FTBScreamer Posted April 15, 2020 Author Share Posted April 15, 2020 I found the fix. https://forums.nexusmods.com/index.php?/topic/7983553-why-do-some-outfits-float-above-body-in-outfit-studio/ Link to comment Share on other sites More sharing options...
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