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Outfit Studio nif export mesh below Z axis question.


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Hi,

I'm new to creating my own models for mods and was following BrainPoof's tutorial. But I seem to have an issue right at the end of the process where you export your outfit with OS.

 

It seems for some reason my skeleton export above the z-axis but my mesh moves to below the z-axis, bee below pic.

dEwA7Cf.jpg

 

 

 

This results in the outfit displaying incorrectly in-game:

VOosRGk.jpg

 

 

 

If I move the outfit manually in OS to the following:

 

  1. X= -0.0002
  2. Y = -0.8818
  3. Z = 120.8440

it looks like this in OS: (added the reference body as reference :tongue:) .Then it works in-game after updating the weights etc.

vbQJ2Lu.jpg

 

 

 

 

Is there something that I am missing (most probably) or is an possible issue with Maya 2018 fbx export. I have also tried exporting/importing the models as OBJ and aligning them to the reference body in OS but the same issue occurs. I have also tried changing the Translation XYZ in nifscope to no avail.

 

Any help will be appreciated :smile:

Edited by FTBScreamer
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