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Odd occlusion issue in Camp McCarran Terminal Building


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Hello everyone!

 

In my mod, I've put down quite a few NCR related locations and NPCs, and I'm just about finished making the scenery. One of the last things I needed to do was make a room somewhere in Camp McCarran to house my NPC, an NCR radio coordinator. I chose to put his room behind the inaccessible door right next to Lt. Boyd and the captured Legion centurion. Everything looked fine in the editor, but in game there's a really weird occlusion issue where the room isn't drawn when looking into it, and when inside only some parts of the room appear depending on where you're stood and where you're looking. The cell, for reference, is Camp McCarran Terminal02, the main terminal building. Could anyone help?

 

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Yeah that doesn't have anything to do with it. He needs to regenerate the portals, which handles the occlusion culling via visibility of large proxy cubes.

 

Yep, this was it. I was vaguely aware it was a portal culling issue, but for whatever reason the roombound on the left side of the Camp McCarran terminal extended slightly into the room, so the one portal alone didn't work (not to mention the fact that it wasn't even bound to the connecting room. Whoops). Putting in another portal perpendicular to the troublesome roombound fixed it.

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