placeholderthesteam Posted April 14, 2020 Share Posted April 14, 2020 Hello everyone! In my mod, I've put down quite a few NCR related locations and NPCs, and I'm just about finished making the scenery. One of the last things I needed to do was make a room somewhere in Camp McCarran to house my NPC, an NCR radio coordinator. I chose to put his room behind the inaccessible door right next to Lt. Boyd and the captured Legion centurion. Everything looked fine in the editor, but in game there's a really weird occlusion issue where the room isn't drawn when looking into it, and when inside only some parts of the room appear depending on where you're stood and where you're looking. The cell, for reference, is Camp McCarran Terminal02, the main terminal building. Could anyone help? Link to some image examples Link to comment Share on other sites More sharing options...
dubiousintent Posted April 15, 2020 Share Posted April 15, 2020 There is "TIP - Enable MultiBounds" and this tutorial "How to create a Primative - activators, trigger volumes, multibounds, and occlusion planes" linked in the wiki "Getting started creating mods using GECK" article. If that isn't enough, might want to look at this short thread from FO3. -Dubious- Link to comment Share on other sites More sharing options...
FiftyTifty Posted April 15, 2020 Share Posted April 15, 2020 Yeah that doesn't have anything to do with it. He needs to regenerate the portals, which handles the occlusion culling via visibility of large proxy cubes. Link to comment Share on other sites More sharing options...
placeholderthesteam Posted April 15, 2020 Author Share Posted April 15, 2020 Yeah that doesn't have anything to do with it. He needs to regenerate the portals, which handles the occlusion culling via visibility of large proxy cubes. Yep, this was it. I was vaguely aware it was a portal culling issue, but for whatever reason the roombound on the left side of the Camp McCarran terminal extended slightly into the room, so the one portal alone didn't work (not to mention the fact that it wasn't even bound to the connecting room. Whoops). Putting in another portal perpendicular to the troublesome roombound fixed it. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 16, 2020 Share Posted April 16, 2020 Thanks to you both. Another gap in the knowledge filled in. Added as "Tip Interior Occlusion problem" under the "How to do something" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
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