QaxeIsKaze Posted December 17, 2012 Share Posted December 17, 2012 Hello. The title pretty much sums it up. I am trying to figure out just how to get the people in my mod-town to go into a bowing (idle) posture when the player walks within a given radius. It will only happen once the player has completed a quest, so of course I'll be adding some bit of enabler code to the end of the quest, but basically... how would I go about setting up this trigger? (Forgive my terminology, "trigger" was the best word I could think of) Link to comment Share on other sites More sharing options...
TheDarkPrince Posted December 17, 2012 Share Posted December 17, 2012 I am no great scripter but If I remember well there is already some kind of script-based command that gets enabled by player-vicinity.Try to think of a quest that triggers when the player is near-by and figure out how to take it at your advantage. Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted December 17, 2012 Share Posted December 17, 2012 A quest event that only starts if the given quest you want is done or a quest stage, at least that is how i would do it. Then apply a condition that it will only run in given location, maybe only a faction of your desire will react.Many possibilities here, best to experiment. But quest with alias and conditions would work, then you don't have to modify npcs directly either, just let the alias give them what they need like a package. Also having the quest trigger on conditions to which location you are in also works, but then all npcs will do this though. Not exactly a tutorial, but at least how i would try to find a way. Link to comment Share on other sites More sharing options...
QaxeIsKaze Posted December 18, 2012 Author Share Posted December 18, 2012 (edited) I'll see what I can do. Thanks for these ideas. Edited December 29, 2012 by Ahondara Link to comment Share on other sites More sharing options...
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