TheSkoomaKing Posted December 18, 2012 Author Share Posted December 18, 2012 Awesome Thanks guys! Will try it out the first thing tommorow! have to get some sleep now before work thou xd 2 am over here :) Link to comment Share on other sites More sharing options...
steve40 Posted December 19, 2012 Share Posted December 19, 2012 (edited) I've fixed up the script a bit and organized some stuff more logically. Compiles.Use the script on the spell's magic effect of course. The akTarget variable will fill automatically with whatever creature you cast the spell on.I'm assuming that you're using the "AlreadyTamedGlobal" global variable so that you can only have one tamed creature at any time? Otherwise the use of the global variable is not suitable that way. Scriptname aaTameBeastScriptEffect01 extends ActiveMagicEffect GlobalVariable Property AlreadyTamedGlobal Auto Faction Property CreatureFaction Auto Faction Property FollowerFaction Auto Faction Property PlayerFaction Auto Faction Property TamedBeastFaction Auto Faction Property CurrentFollowerFaction Auto Keyword Property Creature Auto Keyword Property ActorTypeCreature Auto Message Property FailMessage01 Auto Message Property failMessage02 Auto Message Property SuccessMessage01 Auto Race Property BearSnow Auto Race Property BearBlack Auto Race Property BearBrown Auto Race Property Goat Auto Race Property TrollIce Auto Race Property Deer Auto Race Property Mammoth Auto Race Property WolfRace Auto Race Property CharusRace Auto Race Property FoxRace Auto Race Property SpiderRace01 Auto Race Property SpiderRace02 Auto Race Property MudcrabRace Auto Race Property SabreCatRace Auto Race Property SabreCatSnow Auto Race Property SprigganRace Auto Race Property TamedBearBlackRace Auto Race Property TamedBearBrownRace Auto Race Property TamedBearSnowRace Auto Race Property TamedChaurusRace Auto Race Property TamedElkRace Auto Race Property TamedFoxRace Auto Race Property TamedFrostbiteSpiderRace Auto Race Property TamedFrostBiteSpiderGiant Auto Race Property TamedGoatRace Auto Race Property TamedMammothRace Auto Race Property TamedMudcrabRace Auto Race Property TamedSabreCatRace Auto Race Property TamedSabreCatSnowyRace Auto Race Property TamedSprigganRace Auto Race Property TamedTrollFrostRace Auto Race Property TamedTrollRace Auto Race Property TamedWispRace Auto Race Property TamedWolfRace Auto Race Property TamedDeerRace Auto Topic Property FollowMeTopic Auto ;Alias Property TamedBeastAlias Auto ; can't use aliases in magic effects Race CureRace ;================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) float AlreadyTamed = AlreadyTamedGlobal.GetValue() If AlreadyTamed == 1 Debug.Notification("You already have a tamed creature.") Return ; abort EndIf CureRace = akTarget.GetRace() if !CureRace.HasKeyword(ActorTypeCreature) AlreadyTamedGlobal.SetValue(0) ; Mark the spell as failed. Debug.Notification("Target is not valid for taming") FailMessage01.Show() elseif CureRace.HasKeyword(ActorTypeCreature) && (CureRace == BearSnow || CureRace == BearBrown || CureRace == BearBlack || CureRace == CharusRace || CureRace == Goat \ || CureRace == TrollIce || CureRace == Deer || CureRace == Mammoth || CureRace == WolfRace || CureRace == FoxRace || CureRace == SpiderRace01 || CureRace == SpiderRace02) Debug.Notification("Target is valid for taming") AkTarget.StopCombat() if (CureRace == BearSnow) akTarget.SetRace(TamedBearSnowRace) elseif (CureRace == BearBrown) akTarget.SetRace(TamedBearBrownRace) elseif (CureRace == BearBlack) akTarget.SetRace(TamedBearBlackRace) elseif (CureRace == CharusRace) akTarget.SetRace(TamedChaurusRace) elseif (CureRace == Goat) akTarget.SetRace(TamedGoatRace) elseif (CureRace == TrollIce) akTarget.SetRace(TamedTrollFrostRace) elseif (CureRace == Deer) akTarget.SetRace(TamedDeerRace) elseif (CureRace == Mammoth) akTarget.SetRace(TamedMammothRace) elseif (CureRace == WolfRace) akTarget.SetRace(TamedWolfRace) elseif (CureRace == FoxRace) akTarget.SetRace(TamedFoxRace) elseif (CureRace == SpiderRace01) akTarget.SetRace(TamedFrostbiteSpiderRace) elseif (CureRace == SpiderRace02) akTarget.SetRace(TamedFrostbiteSpiderGiant) else ;Debug.Trace("[Dark Gift][Warning] " + akTarget + " is not a known race. Defaulting to Imperial vampire.") AlreadyTamedGlobal.SetValue(0) ; Mark the spell as failed. The race was not in the list. endif Utility.Wait(2) ; wait a couple of seconds for the race to change If AkTarget.GetRace() != CureRace ; test that the race has changed AkTarget.RemoveFromFaction(CreatureFaction) AkTarget.AddToFaction(TamedBeastFaction) AkTarget.AddToFaction(playerFaction) AkTarget.AddToFaction(FollowerFaction) AkTarget.SetFactionRank(CurrentFollowerFaction, -1) AlreadyTamedGlobal.SetValue(1) SuccessMessage01.Show() EndIf endif if (AlreadyTamed == 0) FailMessage02.Show() Debug.Notification("Target is not valid for taming") endif EndEvent ;================================================== Edited December 19, 2012 by steve40 Link to comment Share on other sites More sharing options...
TheSkoomaKing Posted December 19, 2012 Author Share Posted December 19, 2012 I tested the script and it seems to be working, but not the whole script. What i can see is that he is changing race acording to plan. however, he is still attacking me. I there is a stopcombat() in the script so it shouldt be the case. What do you think is causing this? Link to comment Share on other sites More sharing options...
Eckss Posted December 19, 2012 Share Posted December 19, 2012 That could be caused by several things:Aggression could be too high – reduce it.The creature might be a member of more than 1 faction that is hostile – Use RemoveFromAllFactions instead.The creature might be becoming hostile again before the faction change. – Use StopCombatAlarm as well. Possibly also use EnableAI(false) to turn it’s AI off while you work on the creature and EnableAI() to turn it back on when you’re ready. Possibly also use MakePlayerFriend() Try combinations of these until it works. Changes like the one you’re trying can be tricky and unpredictable and the only way to be sure if it will work is to try it out. Link to comment Share on other sites More sharing options...
steve40 Posted December 19, 2012 Share Posted December 19, 2012 What Eckss suggests. You can also try adding another StopCombat() near the end of the script after the factions are set, just before the SuccessMessage01 is shown. Link to comment Share on other sites More sharing options...
TheSkoomaKing Posted December 20, 2012 Author Share Posted December 20, 2012 It would still seem like it doesnt work, however.. The Beast Stopped attacking me, and changed race, but he didt become the alias that i set him to be. Therefor i could not speak with him ( he didt get the follower dialog ). for a animal follower to work they need a special script attached to them, but since this "aktarget" can be a random beast i want the quest to pick him up as an alias, cause i´ve set up the alias with all the neccessary Scripts etc. Anyone have a clue whats wrong? all that comes up now is the debug.notification that says " Target´s not Valid for taming ". like if some requirement weren´t met :/ Link to comment Share on other sites More sharing options...
steve40 Posted December 20, 2012 Share Posted December 20, 2012 (edited) I'm not experienced at doing quests, but you could try passing the ReferenceAlias to your script as a property: ReferenceAlias Property myAlias auto just rename "myAlias" to match the name of your alias so you can auto-fill the property then try this: myAlias.ForceRefTo(akTarget) Edited December 20, 2012 by steve40 Link to comment Share on other sites More sharing options...
TheSkoomaKing Posted December 20, 2012 Author Share Posted December 20, 2012 It would seem like it doesnt work, atleast the " Not valid for taming " is gone now since i put the " TamedBeastAlias.ForceRefTo(akTarget) " inside the script, but it would seem like it doesnt do something with it, no dialogue doesnt work anyway. Any more suggestions? :) Link to comment Share on other sites More sharing options...
Eckss Posted December 20, 2012 Share Posted December 20, 2012 I'm in the same boat, I always have trouble getting Aliases to work and I usually give up and try a different method. (In your case that would be to disable the creature and replace it with a new one that is already set up with everything you want.) However, in the Alias situation, if the error has stopped, does that mean that the Alias is filled? If so, perhaps you need to look at the conditions you've put on the dialogue to see what's stopping it from coming up. Eck. Link to comment Share on other sites More sharing options...
TheSkoomaKing Posted December 20, 2012 Author Share Posted December 20, 2012 here is how the script looks ATM: Scriptname aaTameBeastScriptEffect01 extends ActiveMagicEffect import ReferenceAliasimport Quest ReferenceAlias Property TamedBeastAlias Auto GlobalVariable Property AlreadyTamedGlobal Auto Faction Property CreatureFaction AutoFaction Property FollowerFaction Auto Faction Property PlayerFaction Auto Faction Property TamedBeastFaction Auto Faction Property CurrentFollowerFaction Auto Keyword Property Creature Auto Keyword Property ActorTypeCreature Auto Message Property FailMessage01 Auto Message Property failMessage02 Auto Message Property SuccessMessage01 Auto Race Property BearSnow Auto Race Property BearBlack Auto Race Property BearBrown Auto Race Property Goat Auto Race Property TrollIce Auto Race Property Deer Auto Race Property Mammoth Auto Race Property WolfRace Auto Race Property CharusRace Auto Race Property FoxRace Auto Race Property SpiderRace01 Auto Race Property SpiderRace02 Auto Race Property MudcrabRace Auto Race Property SabreCatRace Auto Race Property SabreCatSnow Auto Race Property SprigganRace Auto Race Property TamedBearBlackRace Auto Race Property TamedBearBrownRace Auto Race Property TamedBearSnowRace Auto Race Property TamedChaurusRace Auto Race Property TamedElkRace Auto Race Property TamedFoxRace Auto Race Property TamedFrostbiteSpiderRace Auto Race Property TamedFrostBiteSpiderGiant Auto Race Property TamedGoatRace Auto Race Property TamedMammothRace Auto Race Property TamedMudcrabRace Auto Race Property TamedSabreCatRace Auto Race Property TamedSabreCatSnowyRace Auto Race Property TamedSprigganRace Auto Race Property TamedTrollFrostRace Auto Race Property TamedTrollRace Auto Race Property TamedWispRace Auto Race Property TamedWolfRace Auto Race Property TamedDeerRace Auto Topic Property FollowMeTopic Auto Race CureRaceEvent OnEffectStart(Actor akTarget, Actor akCaster) float AlreadyTamed = AlreadyTamedGlobal.GetValue() If AlreadyTamed == 1 Debug.Notification("You already have a tamed creature.") Return ; abort EndIf CureRace = akTarget.GetRace() if !CureRace.HasKeyword(ActorTypeCreature) AlreadyTamedGlobal.SetValue(0) ; Mark the spell as failed. Debug.Notification("Target is not valid for taming") FailMessage01.Show() elseif CureRace.HasKeyword(ActorTypeCreature) && (CureRace == BearSnow || CureRace == BearBrown || CureRace == BearBlack || CureRace == CharusRace || CureRace == Goat \ || CureRace == TrollIce || CureRace == Deer || CureRace == Mammoth || CureRace == WolfRace || CureRace == FoxRace || CureRace == SpiderRace01 || CureRace == SpiderRace02) Debug.Notification("Target is valid for taming") AkTarget.StopCombat() TamedBeastAlias.ForceRefTo(akTarget) if (CureRace == BearSnow) akTarget.SetRace(TamedBearSnowRace) elseif (CureRace == BearBrown) akTarget.SetRace(TamedBearBrownRace) elseif (CureRace == BearBlack) akTarget.SetRace(TamedBearBlackRace) elseif (CureRace == CharusRace) akTarget.SetRace(TamedChaurusRace) elseif (CureRace == Goat) akTarget.SetRace(TamedGoatRace) elseif (CureRace == TrollIce) akTarget.SetRace(TamedTrollFrostRace) elseif (CureRace == Deer) akTarget.SetRace(TamedDeerRace) elseif (CureRace == Mammoth) akTarget.SetRace(TamedMammothRace) elseif (CureRace == WolfRace) akTarget.SetRace(TamedWolfRace) elseif (CureRace == FoxRace) akTarget.SetRace(TamedFoxRace) elseif (CureRace == SpiderRace01) akTarget.SetRace(TamedFrostbiteSpiderRace) elseif (CureRace == SpiderRace02) akTarget.SetRace(TamedFrostbiteSpiderGiant) else ;Debug.Trace("[Dark Gift][Warning] " + akTarget + " is not a known race. Defaulting to Imperial vampire.") AlreadyTamedGlobal.SetValue(0) ; Mark the spell as failed. The race was not in the list. endif Utility.Wait(2) ; wait a couple of seconds for the race to change If AkTarget.GetRace() != CureRace ; test that the race has changed AkTarget.RemoveFromAllFactions() AkTarget.AddToFaction(TamedBeastFaction) AkTarget.AddToFaction(playerFaction) AkTarget.AddToFaction(FollowerFaction) AkTarget.SetFactionRank(CurrentFollowerFaction, -1) AlreadyTamedGlobal.SetValue(1) AkTarget.Stopcombat() (Game.GetPlayer().AddSpell(FeedSpell, true)) (Game.GetPlayer().AddSpell(AbandonSpell, true)) FollowMeTopic.Add() SuccessMessage01.Show() EndIf endif if (AlreadyTamed == 0) FailMessage02.Show() Debug.Notification("Target is not valid for taming") endif EndEvent SPELL Property FeedSpell Auto SPELL Property AbandonSpell Auto I removed the Aktarget = TamedBeastAlias.Getreference() as actor" and when i did the " Not valid for taming" vanished, but it doesnt seem like the alias is being filled, Link to comment Share on other sites More sharing options...
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