qmjs Posted April 30, 2021 Share Posted April 30, 2021 aaronpriced, Those are a part of the statemachine, and aren't reachable for modification. Link to comment Share on other sites More sharing options...
qmjs Posted April 30, 2021 Share Posted April 30, 2021 For the Sandbox.Drifter.HomeSiteClaimed To test to make sure, I think the easiest thing to do would be to add an action under the Event.Update30s BAsically, if it is false put up a message. On a new game it should show up in the log frequently until you settle a base. Then, moving to the next level.. if it resets to false the message will appear again. Link to comment Share on other sites More sharing options...
aaronpriced Posted May 2, 2021 Share Posted May 2, 2021 aaronpriced, Those are a part of the statemachine, and aren't reachable for modification. Damn... alrigght thanks qmjs Link to comment Share on other sites More sharing options...
aaronpriced Posted May 5, 2021 Share Posted May 5, 2021 Also, the file actorconstants.xml can be edited to make players take reduced damage from zombies. But, from what I experiencing this doesn't affect the NPC. What .xml file can I open to make NPC take more/less damage from zombies? Link to comment Share on other sites More sharing options...
qmjs Posted May 5, 2021 Share Posted May 5, 2021 (edited) There really isn't one, and I suspect the effects are again in the statemachine, but I am not sure. You could possibly work with expertise using the npceffects, but there are none actually used in the game already, so that may not be implemented. Edited May 5, 2021 by qmjs Link to comment Share on other sites More sharing options...
aaronpriced Posted May 5, 2021 Share Posted May 5, 2021 oh that reminds me. In Breakdown Lily Ritter is "Immortal" (LMAO) right? Is it possible to copy her template to generic survivors? Link to comment Share on other sites More sharing options...
qmjs Posted May 6, 2021 Share Posted May 6, 2021 You could, but what would be the point? If your survivors can't die, resources are plentiful, and zombies die easily, what are you actually going to do in the game? I think it would get boring fast. Link to comment Share on other sites More sharing options...
pasmon79 Posted May 6, 2021 Author Share Posted May 6, 2021 (edited) Each mode of SOD (LIfeline or Breakdown) requires different rules to earn an enjoyable experience. Enhancing the health of NPC makes sense only while modding and playing Lifeline but not breakdown, You see "Story-Mode" is essentially a "Tutorial", "Lifeline" is a "Death Match" and requires tactical game- play, while "Breakdown" requires strategic style of game-play. Edited May 6, 2021 by pasmon79 Link to comment Share on other sites More sharing options...
aaronpriced Posted May 6, 2021 Share Posted May 6, 2021 You could, but what would be the point? If your survivors can't die, resources are plentiful, and zombies die easily, what are you actually going to do in the game? I think it would get boring fast.Idk man, I just like tweaking this game to randomness lol Link to comment Share on other sites More sharing options...
qmjs Posted May 7, 2021 Share Posted May 7, 2021 Fair enough, but I have worked with other modders for years, and fairly soon after they start making those sorts of changes they just sort of disappear... I have always assumed it was because it got too easy that it was boring. Link to comment Share on other sites More sharing options...
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