pasmon79 Posted September 29, 2020 Author Share Posted September 29, 2020 I have noticed the variable defined by OutputAmount Enclosed by square brackets. I could not find these variables anywhere so they must have been defined by the exe. Link to comment Share on other sites More sharing options...
qmjs Posted September 29, 2020 Share Posted September 29, 2020 You're right... I didn't check those, just noticed it when looking for something else. I had assumed they were in globalconstants alongside the ones like this: <Constant> <Name>nStaminaBonus_Exercise</Name> <Value>10</Value> </Constant> But I don't see them anywhere either. It could be in the exe, or possibly just unused code left over. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 28, 2021 Author Share Posted April 28, 2021 The variable "Sandbox.Drifter.HomeSiteClaimed" gets wrap to false at the start of each breakdown level after escaping from RV(which skipps init Breakdown), which is because of the "zero value" of "Relocation to "Home-site in the start of each level. <RTSStat_Add DurationCancellable="" OutputAmount="true" OutputDuration="0" OutputId="Sandbox.Drifter.HomeSiteClaimed" PauseWhenOffline="" /> Does this mean "OutputDuration="0"" works till the new map re-starts? Link to comment Share on other sites More sharing options...
qmjs Posted April 29, 2021 Share Posted April 29, 2021 OutputDuration=0 means that it stays at that value until explicitly changed by a different command. In this case, the variable is being used to ensure that fatecards and mission requests don't show up until you have a home base. It gets set to true again in rtsevents when you move into a base or relocate from one base to another. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 29, 2021 Author Share Posted April 29, 2021 How does this variable get false value again? There is no command other than present in âinitvreakdownâ, which is only related to game starting from â Choose your heroâ. Link to comment Share on other sites More sharing options...
qmjs Posted April 29, 2021 Share Posted April 29, 2021 It doesn't get set to false again. it is false upon starting a new game, set in InitBreakdown, and stays false until you move into a home site. After that, it is always true. After moving to a new level, fatecards and enclave events can happen while you are at the RV... which is your homesite, claimed. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 29, 2021 Author Share Posted April 29, 2021 (edited) It has to be set false at the beginning by some mechanism. As i remember at the start of each level when escaping on RV, I do not need any influence to change home-site from "RV to any place", which is accomplished by one of the two instances of radio options <RadioOption Action="RelocateHomeBase"The radio-option with no influence requires <Requirements> <RadioRTSBool Name="Sandbox.Drifter.HomeSiteClaimed" Value="false" /> <RadioRTSFloat Name="Sandbox.ScenarioCount" Value="1.0" /> </Requirements>Once I moved on from "RV", I would need "100" influence as normal by the other radio option, which requires the discussed variable to be true as expected. In my opinion, there are two methods to change a "variable" one requires " OutputDuration="" " to be empty, which is the one that cannot be reset without setting true/false by another command. RTSStat_Add DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Sandbox.Drifter.HomeSiteClaimed" PauseWhenOffline="" />The one with OutputDuration="0" gets automatically reset to the one set by rtsdata at the start of next sandbox level. Edited April 29, 2021 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted April 29, 2021 Share Posted April 29, 2021 (edited) When blank, it defaults to 0. That one should only be useable when starting a completely new game. It is also different in that it is to supposed to be used settle a home base when you don't have one:Text="Settle Home Base"Text="HOME. Settle your home base in the home site you are currently standing inside." While the other is:Text="Relocate Home Base"Text="HOME. Moves your home base from its current home site to the home site you are currently standing inside." i suspect it is simply that the fame (renown) and starting influence is being set, but I haven't had the chance to dig through for that, probably in rtsevents, either community reset or starting inventory. Edited April 29, 2021 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted April 29, 2021 Author Share Posted April 29, 2021 Thanks for clarifying the re usability of variable. Link to comment Share on other sites More sharing options...
aaronpriced Posted April 30, 2021 Share Posted April 30, 2021 (edited) Excuse me, but has anyone found the .xml or .bmd file that tamper with the factors below?- Blunt Weapons Knockdown Chance- Edged Weapons Decapitation Chance- Heavy Weapons Mighty Blow ChanceThank you in advance Edited April 30, 2021 by aaronpriced Link to comment Share on other sites More sharing options...
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