6maniman303 Posted April 16, 2020 Share Posted April 16, 2020 Hello.At first I will say that I have ZERO experience with making quests for Fallout 4, but I tried watching tutorials, reading tutorials, looking for answer on the web, merging solutions for other people problems etc.My problem is that I want to create a simply mod - a one that would load a script once after player loaded commonwealth area (went outside, for example from vault 111). But hell, idk what I have to check and how to actually attach script to newly created quest in ck. Should I give it a name? A type? XP? when I do not want to make player even notice that some quest was involved. Should I make quest stages? If yes with or without log entries. If by some chance I would manage to load the script the rest would be quite easy - first determinate a quest stage of that one quest that updates after leaving vault for the first time, next if it is really a start of the game show a message box with buttons that would allow player to add an amount of skill points for a quicker start (aka poor new game plus without fiddling with commands and overpowered enemies with high equipment when you just started).If anyone would show me with easy steps what have to be check or created a template plugin that would just show some "Hello World" I would be more than grateful! Link to comment Share on other sites More sharing options...
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