bananakillerBRO Posted April 19, 2020 Author Share Posted April 19, 2020 If you send me the file I can take a look at it, it's always difficult to tell what the issue is when I can't look at the mesh myself. Sure thing, got it right here- https://drive.google.com/open?id=17q-fyGwDPQv2TIlTIkFaR_ngTLKVBXHv Just a heads up, I forgot that I named the file something...interesting, sorry. Link to comment Share on other sites More sharing options...
bananakillerBRO Posted April 19, 2020 Author Share Posted April 19, 2020 (edited) Did you make the skeleton you are using the parent of the new head mesh? Did you bone weight the new mesh? I'm not going to lie, I don't have a lot of experience with custom armor. I just took a helmet and put the new mesh onto it. Do I need to do skeletal rigging? Edited April 19, 2020 by bananakillerBRO Link to comment Share on other sites More sharing options...
AusAllerWelt Posted April 19, 2020 Share Posted April 19, 2020 (edited) The link doesn't seem to work :sad:The mesh is definitely skinned though, otherwise you couldn't even see it in the render window. So that isn't the issue. Edited April 19, 2020 by AusAllerWelt Link to comment Share on other sites More sharing options...
bananakillerBRO Posted April 20, 2020 Author Share Posted April 20, 2020 (edited) The link doesn't seem to work :sad:The mesh is definitely skinned though, otherwise you couldn't even see it in the render window. So that isn't the issue.Sorry! Does this one work? https://drive.google.com/drive/folders/17q-fyGwDPQv2TIlTIkFaR_ngTLKVBXHv?usp=sharing Edited April 20, 2020 by bananakillerBRO Link to comment Share on other sites More sharing options...
AusAllerWelt Posted April 20, 2020 Share Posted April 20, 2020 (edited) There you go. It wasn't in the right position. I haven't tested in game but it should work now. Let me know if there are any issues with it. Edited April 20, 2020 by AusAllerWelt Link to comment Share on other sites More sharing options...
bananakillerBRO Posted April 20, 2020 Author Share Posted April 20, 2020 There you go. It wasn't in the right position. I haven't tested in game but it should work now. Let me know if there are any issues with it.You're an absolute legend! Thank you! Link to comment Share on other sites More sharing options...
dubiousintent Posted April 21, 2020 Share Posted April 21, 2020 This sounds like something for the wiki. Might we prevail upon you to explain what you mean by "out of position" and generally how you fixed it? -Dubious- Link to comment Share on other sites More sharing options...
AusAllerWelt Posted April 21, 2020 Share Posted April 21, 2020 (edited) It's a bit difficult because there is a part to this that I don't exactly understand myself. There is a technique that allows a mesh to call for a bone without being skinned. (Quite a lot of hats and headgear items use this in the game, I never understood how this technique works in detail though) And this was the issue here. For this the object needs to have its scene root in a specific position. I fixed it by skinning the head and leaving the scene root where it is to have it appear correctly. There is a bit of information about it here. But then again, I don't think that bananakillerBRO's mesh had a NiStringExtraData Block, so yeah, I don't know what really the issue was, I only knew how to fix it. I'm sorry that I can't provide more than that. Edited April 21, 2020 by AusAllerWelt Link to comment Share on other sites More sharing options...
dubiousintent Posted April 21, 2020 Share Posted April 21, 2020 (edited) It's more than we had before, and we all have things that "I don't know how, but it works!" Then we can hope someone else comes along and adds " Oh! I know why that happens." Thanks. Edit: Added as "TIP Body part is floating" to the "NifSkope Mesh Editor" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Edited April 21, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
UnvalidUserName Posted April 27, 2020 Share Posted April 27, 2020 I'm a bit late but I want to ask something anyways. Wouldn't making the head an equipable item make it impossible to animate the face? Would't also get unequiped by certain gear? Link to comment Share on other sites More sharing options...
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