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New Head Mesh Floating?


bananakillerBRO

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If you send me the file I can take a look at it, it's always difficult to tell what the issue is when I can't look at the mesh myself.

 

Sure thing, got it right here- https://drive.google.com/open?id=17q-fyGwDPQv2TIlTIkFaR_ngTLKVBXHv

 

Just a heads up, I forgot that I named the file something...interesting, sorry.

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Did you make the skeleton you are using the parent of the new head mesh? Did you bone weight the new mesh?

 

I'm not going to lie, I don't have a lot of experience with custom armor. I just took a helmet and put the new mesh onto it.

 

Do I need to do skeletal rigging?

Edited by bananakillerBRO
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The link doesn't seem to work :sad:

The mesh is definitely skinned though, otherwise you couldn't even see it in the render window. So that isn't the issue.

Edited by AusAllerWelt
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The link doesn't seem to work :sad:

The mesh is definitely skinned though, otherwise you couldn't even see it in the render window. So that isn't the issue.

Sorry! Does this one work? https://drive.google.com/drive/folders/17q-fyGwDPQv2TIlTIkFaR_ngTLKVBXHv?usp=sharing

Edited by bananakillerBRO
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It's a bit difficult because there is a part to this that I don't exactly understand myself. There is a technique that allows a mesh to call for a bone without being skinned. (Quite a lot of hats and headgear items use this in the game, I never understood how this technique works in detail though) And this was the issue here. For this the object needs to have its scene root in a specific position. I fixed it by skinning the head and leaving the scene root where it is to have it appear correctly.

 

There is a bit of information about it here. But then again, I don't think that bananakillerBRO's mesh had a NiStringExtraData Block, so yeah, I don't know what really the issue was, I only knew how to fix it.

 

I'm sorry that I can't provide more than that.

Edited by AusAllerWelt
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It's more than we had before, and we all have things that "I don't know how, but it works!" Then we can hope someone else comes along and adds " Oh! I know why that happens."

 

Thanks.

 

Edit: Added as "TIP Body part is floating" to the "NifSkope Mesh Editor" section of the wiki "Getting started creating mods using GECK" article.

 

-Dubious-

Edited by dubiousintent
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