flipphones Posted April 17, 2020 Share Posted April 17, 2020 Where are they stored/how are they handled? The head mesh .tri doesn't seem to have a blinking morph unlike Skyrim. :huh: Link to comment Share on other sites More sharing options...
dubiousintent Posted April 18, 2020 Share Posted April 18, 2020 Assuming you are referring to "blinking eyes", that would be part of the FaceGen system. What we have found published is under the "FaceGen Heads Faces Hairs and Helmets" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
AusAllerWelt Posted April 18, 2020 Share Posted April 18, 2020 (edited) There is one morph for each eye in the .tri. What .tri file did you open up because I am certain that every vanilla file has these morphs (except the .tri for the male ghoul head mesh if I remember correctly) Edited April 18, 2020 by AusAllerWelt Link to comment Share on other sites More sharing options...
flipphones Posted November 19, 2020 Author Share Posted November 19, 2020 So I hadn't checked back until now, sorry, but in case anyone was wondering, it simply turned out that the 3ds max exporter doesn't export all the morphs, it was there in Blender yes. Link to comment Share on other sites More sharing options...
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