majistik Posted December 18, 2012 Author Share Posted December 18, 2012 (edited) Ok i will document it when i will finish it hereThanks again :D Edited December 18, 2012 by majistik Link to comment Share on other sites More sharing options...
majistik Posted December 18, 2012 Author Share Posted December 18, 2012 (edited) Documentation of the random arrow(from list) bow script: "extends ReferenceAlias" is importent in quests! :whistling: Scriptname ABRandomQuest extends ReferenceAlias Weapon property GlassBowABRandom auto Weapon property DaedricBowABRandom auto Weapon property OrcishBowABRandom auto Weapon property EbonyBowabRandom auto Ammo Property ABArrowBigGreenhead Auto Ammo Property ABArrowBlack Auto Ammo Property ABArrowBlackexp Auto Ammo Property ABArrowBlackexpbig Auto Ammo Property ABArrowblue Auto Ammo Property ABArrowGreen Auto Ammo Property ABArrowIce Auto Ammo Property ABArrowIceExpL Auto Ammo Property ABArrowIceExpS Auto Ammo Property ABArrowOrange Auto Ammo Property ABArrowOrangebaloon Auto Ammo Property ABArrowRed Auto Ammo Property ABArrowSmallRed Auto Ammo Property ABArrowWhite Auto Ammo Property ABArrowYellow Auto Ammo Property ABArrowYellowfast Auto Quest Property ABrandomBowQuest Auto Ammo[] BirdsInInentoryArray int RandomX int NumOfBirdsNow string BirdsString Event OnInit() NumOfBirdsNow = 0 BirdsInInentoryArray = new Ammo[16] NumOfBirdsNow=GetNowCountAB() EndEvent int Function GetNowCountAB() NumOfBirdsNow = 0 if (Game.GetPlayer().GetItemCount(ABArrowBigGreenhead) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowBigGreenhead) NumOfBirdsNow=NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowBlack) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowBlack) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowBlackexp) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowBlackexp) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowBlackexpbig) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowBlackexpbig) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowblue) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowblue) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowGreen) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowGreen) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowIce) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowIce) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowIceExpL) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowIceExpL) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowIceExpS) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowIceExpS) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowOrange) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowOrange) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowOrangebaloon) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowOrangebaloon) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowRed) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowRed) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowSmallRed) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowSmallRed) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowWhite) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowWhite) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowYellow) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowYellow) NumOfBirdsNow = NumOfBirdsNow+1 endIf if (Game.GetPlayer().GetItemCount(ABArrowYellowfast) != 0) BirdsInInentoryArray[NumOfBirdsNow]=(ABArrowYellowfast) NumOfBirdsNow = NumOfBirdsNow+1 endIf return NumOfBirdsNow EndFunction Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing) if (akWeapon == (GlassBowABRandom) || akWeapon == (EbonyBowabRandom) || akWeapon == (OrcishBowABRandom) || akWeapon == (DaedricBowABRandom) ) RandomX = Utility.RandomInt(1, NumOfBirdsNow) - 1 if (Game.GetPlayer().GetItemCount(BirdsInInentoryArray[RandomX]) == 0) NumOfBirdsNow=GetNowCountAB() RandomX = Utility.RandomInt(1, NumOfBirdsNow) - 1 if (NumOfBirdsNow == 1) Game.GetPlayer().EquipItem(BirdsInInentoryArray[0]) endIf endIf if (NumOfBirdsNow > 1) Game.GetPlayer().EquipItem(BirdsInInentoryArray[RandomX]) endIf endIf endEvent Edited December 19, 2012 by majistik Link to comment Share on other sites More sharing options...
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