ShaneMoodie Posted April 18, 2020 Share Posted April 18, 2020 Hey guys, I'm brand new to the modding community. I was wondering if its possible to export assets from an existing mod and import them into a new mod? For example, there's a particular mod that has custom buildings/areas but you can only access them through a portal. I'd like to take these areas and implement them into the actual Skyrim map. Is this possible? P.s this would be 100% for personal use, I have zero intention of redistributing someone else's hard work. TIA! Link to comment Share on other sites More sharing options...
QueenAcademe Posted April 18, 2020 Share Posted April 18, 2020 (edited) Yes! If the original mod's assets are packed into a .bsa you'll need to unpack it into your data folder with a .bsa unpacker or the meshes will appear as giant red exclamation points in the creation kit. You can add assets to your mods several ways: 1) by loading your .esp (as active) and the other mod together, duplicating the asset you want, renaming it and creating a new form or 2) adding the asset directly from your data folder as whatever it is (static, container, tree, etc.). Edited April 18, 2020 by QueenAcademe Link to comment Share on other sites More sharing options...
dylbill Posted April 19, 2020 Share Posted April 19, 2020 What QueenAcademe said. Also, another way to add forms from the other mod's esp to your mod's esp, you can load them both in SSEEdit, select the forms you want to add, right click and choose 'Copy as new record into' , and choose your esp. You still have to extract the other mod's .bsa if there is one with an archive extractor: https://www.nexusmods.com/skyrimspecialedition/mods/974/ SSEEdit: https://www.nexusmods.com/skyrimspecialedition/mods/164 Link to comment Share on other sites More sharing options...
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