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Trip when running down steep terrain


Xion209

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Hi! I'm sure that I am not alone in thinking that it's a bit unrealistic being able to sprint down a near-vertical cliff like the world's most agile mountain goat, never missing a beat. What I'm thinking is, when running or sprinting down steep terrain, a chance modifier determines if you trip and fall. The steeper the terrain, and whether the player is sprinting, increases the chance of tripping. No more mountain goat Dovahkiin!

 

Another semi-related request, sprinting on ice should cause the player to fall almost every time.

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