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Playing your own music at specific locations?


Chupacabra31

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Does anyone know if there is a way to force my own music to play at specific locations in the game? And if so how can i do it? What should i edit and where should i edit it? For example i want my Resident Evil ambient soundtrack to trigger at REPCONN Test Site not just anywhere randomly! How i make my music play at specific location? Is there an easy step-by-step instruction? Or is it something i need to be exprienced with scripting and stuff?...

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You would need to get into "scripting and stuff", using the GECK. It's not trivial, but within the ability of anyone motivated enough to learn and keep at it. Some locations might use specific "ambient" music, but most are usually collected into more general category folders (under "Data\Sound\fx\amb") such as "~casinos" which play in any of several. (There is a "~uniques" folder.)

 

You would need to learn about "activators" to trigger when your choice would start and end, and at least become familiar with everything under the "Music and Sounds" section of the wiki "Getting started creating mods using GECK" article. That article links at least some useful tutorials we have been able to locate on any given section subject. (Part of it's purpose is to give budding mod creators an idea of what they are thinking about getting into.)

 

Examining how the developers handled the same situation in their scripts is the best way to learn how to do it yourself. Which means you need to at least be able to make some sense of scripts and how they can interconnect. Which means you WILL have to dig into scripting. We do have tutorials and the "GECK and Modders" sub-forum for that.

 

As what you are specifically intending involves copyright protected material from other games you own, it's alright to do for yourself. It is not alright to have someone else do it for you and then send you the results. You could probably get around violating the law by the author using "dummy sound files" which you as the user would then have to replace with your own actual files. But IANAL and this is "not legal advice".

 

-Dubious-

Edited by dubiousintent
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Nah seems like i'l pass on this one, i am not THAT motivated...just not worth it! Thought it was just as simple as something like renameing the track and putting it in a corresponding folders and changing a line or two in GECk somewhere for a quick edit, but since it involves scripting - its a huge no from me! Thanks for letting me know and off course i would do it for myself and yes off course i own LEGAL copy of both New Vegas Ultimate Edition (GOG version!) and Resident Evil 2 and 3 remakes from STEAM. I just wanted a cool, but familiar soundtrack for my own is all! Nothing to do with breaking the law or violating it in yny sort of way...thanks regardless!

Edited by Chupacabra31
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Just to be clear: IF "Repconn" uses a unique ambience file, then it would indeed be as easy as replacing the file (the replacement being correct in all respects). But it would take some digging in the "Fallout - Sound.BSA" file (at a minimum) to determine if that is the case, which I have not done. So it was a reasonable thing to ask about.

 

-Dubious-

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Sure thing, i get it. Also what if say i just download someone else's music file from Nexus (like that one mod, that adds ambient tracks by finnish composer!) and then replaces those files with my music tracks and name them exactly, like the ones author of that mod did? Will it do the trick then?

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I would expect so. It has been done before. Again, assuming your replacement files are of the correct format and bit and samplerate as detailed in the "Music and Sounds" section in my original reply. (Don't assume just because they work for one game they will work correctly for all games. The Audacity (free) sound editor, is good for this.)

 

-Dubious-

Edited by dubiousintent
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Ok thanks! I'll definitely experiment with this, since it does look like something i can totally do! Thanks for all your valuable help! Its appreciated! I'm familiar with sound editing myself and with audacity in particular, so it doesn't seem like it would be too overly complicated for me to do! again thanks thanks thanks million times!

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